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Pietje666

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Posts posted by Pietje666

  1. I did got a warning about when i brought more soldiers then the dropship could handle before the launch to the rescue mission.  Maybe more attention before the launch could fix the problem that occur when you finish the rescue mission with an overcapacity. 

    You don't have to make contact before you can use the troops that you need to rescue. 

    I have no idea what would happen if you have more personnel then living quarters can handle. 

  2. On 10/13/2023 at 2:50 PM, Grobobobo said:

    Currently it's just basic JSON editing. You can only edit stats of stuff, and some very very basic AI profile tweaks, but I haven't figured out how to add new items yet.

    Cause i don't know how to add images, i re-use them. 

    I made a Sebillian sword use able by humans. Extra ammo for HEVY and an improved HEVY. New Mars unit, made new research trees and engineering trees, Added new modules, allowed blocked buildings to be build. Never touched AI cause i will screw them up

  3. In all the games i played in the past psionics had a nice extra touch. X-COM UE made sure your best soldiers doesn't have to be the best psionic soldier. You had to train them to be decent. And if it isn't for attack, then training your soldiers to have better defense isn't a game-breaker 

  4. 3 hours ago, Alienkiller said:

    Nope, about reading the Infos first. So I knowed that the Milestone 1-Saves won´t work there about big Refits / Reworks / Upgrades & Changes in Milestone 2.

    But I did an similar Failure in Hoi 4 long time ago, which had the Outcome to install everything from it completely new. You see we all aren´t perfect, me included.

    SoftwareSimian meant he wanted to load his v2.02 savegame but prototype branch was reverted to v1.33b 

    At least that's how i read it

  5. I would prefer the new style of modules. Cause they get in the way in certain missions. If you could rearrange and drop the modules then which style would be used doesn't matter. 

    About the laser weapons are the upgrades a follow-up or doesn't matter which order you upgrade it? 

    Still i think that you should be allowed to upgrade accelerated weapons one by one. If it's a whole package then upgrade cost could be too high to engineer it.

  6. If you consider logic then you need to research how to open up a ufo door cause humans won't got a clue how to open it. So it could take a couple missions or capture a technician, pilot, navigator or any other we should got a clue how to enter it... 

  7. When i was trying to dive into the files. I saw many items are unused but they work fine in the game. 

    Like accelerated smg for MARS, advanced gauss weapons (normal gauss ammo works) will they be eventually used?

    I also wonder if Improved Laboratory and Improved Workshop will be added (again?). So i modded what i could into the game. Including with proper research and engineering files

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