

Pietje666
-
Posts
58 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Downloads
Posts posted by Pietje666
-
-
It's an ambush, so it logic you can use the whole terrain to position your troops
-
1
-
-
Operation Endgame will always happen? Or is it more like the doomsday clock? Based on your choices, you can make it happen or avoid it.
-
Finally the last tier of weapons & vehicles/ aircraft will be unlocked through normal playing ^-^.
I wonder about mod support cause that's one the things i am looking forward to
-
1
-
-
Still it is too bad you only got 3 slots on Angel.. so you have got to decide armour or not. If Angel got a dedicated armour slot then it would still be functional in the mid and later game. Still bummer you can't upgrade the engines. You found better propulsion? Adopt it to our current tech
-
Is it correct that you can't transfer or sell Stun guns in milestone 2.14? It could be a left over when in a previous milestone you had access to stun baton and stun gun in the beginning.
I fixed it for my game.
-
@least 2006 (or was it 2009?) People were already researching AI back then
-
1
-
-
Milestone 2.10 UK Version
In commence air attack, i can't hit the hot keys to move the aircraft sideways. I have to push the buttons to move the aircraft sideways.
-
@Aaron have you checked the mod scene, cause maybe for what you mentioned there's a mod for it
-
When i was loading some deprecated files, i saw some images like for gauss alloy ammo were gone.
Defender armour is still available ^-^
Angel looks like a Mig, while Falcon looks more like a F16
-
Don't know if it's already done, but I agree that civilians should leave a body on the floor. That way you can save civilians in terror missions so they won't be killed. Or if they are killed, then you got a visual reminder.
-
1
-
-
Milestone 2 complete next week? Nice, then i will wait cause Milestone 2.08d works flawless
-
I did got a warning about when i brought more soldiers then the dropship could handle before the launch to the rescue mission. Maybe more attention before the launch could fix the problem that occur when you finish the rescue mission with an overcapacity.
You don't have to make contact before you can use the troops that you need to rescue.
I have no idea what would happen if you have more personnel then living quarters can handle.
-
The new equipment slots for interceptors are nice welcome to the game.
So i wondered if the same is possible for dropships? So we could extend the range of them with fuel pods and maybe later others..
-
1
-
-
It has been a while since i played it but if i remember correctly you had to carry a person in your weapon slots. That would be the most correct position for someone. In the backpack seems so wrong...
-
1
-
-
Damage modifier for ufos would be an welcome option. So thanks Chris for looking into it
At commander level you only have 1 option for air combat. That's manual style. If you turn the option on for auto-resolve then it isn't commander level anymore
-
Bummer i loved the way they were.
So for now i'll use Milestone 2.07 files for the ufos. I play only at commander level cause that way the game feels just right. Nerfing aliens makes the game on that level easier... maybe an option that will nerf aliens at the start screen
-
1
-
-
On 10/13/2023 at 2:50 PM, Grobobobo said:
Currently it's just basic JSON editing. You can only edit stats of stuff, and some very very basic AI profile tweaks, but I haven't figured out how to add new items yet.
Cause i don't know how to add images, i re-use them.
I made a Sebillian sword use able by humans. Extra ammo for HEVY and an improved HEVY. New Mars unit, made new research trees and engineering trees, Added new modules, allowed blocked buildings to be build. Never touched AI cause i will screw them up
-
On 10/7/2023 at 2:46 AM, Dren608 said:
"Up Close and Personal" - Kill an alien using Melee weapon
"Knife Master" - Kill one of every Alien race using only Melee weapon (not sure if this can be done to some of the mechanical ones without an improved melee weapon)
Cyberdisk with knife? Prepare to lose the xenonaut
-
When i launched the Milestone 2.06 version i saw a button called Mods.
If the devs are done at their side, i hope someone would document how to make a mod. A mod is easier to debug, especially when you don't know where you screwed up.
-
If the mod support has started, then you could make your own.
I use ingame not integrated melee weapons for my soldiers
-
In all the games i played in the past psionics had a nice extra touch. X-COM UE made sure your best soldiers doesn't have to be the best psionic soldier. You had to train them to be decent. And if it isn't for attack, then training your soldiers to have better defense isn't a game-breaker
-
3 hours ago, Alienkiller said:
Nope, about reading the Infos first. So I knowed that the Milestone 1-Saves won´t work there about big Refits / Reworks / Upgrades & Changes in Milestone 2.
But I did an similar Failure in Hoi 4 long time ago, which had the Outcome to install everything from it completely new. You see we all aren´t perfect, me included.
SoftwareSimian meant he wanted to load his v2.02 savegame but prototype branch was reverted to v1.33b
At least that's how i read it
-
With a small tweak you can research more items at the same time. Yet by doing it, it's kinda cheating, (every project got full resources) x-com you had decide how many scientists for which project
-
So basically Unity would be (eventually) a no-go...
Ambush truck convoy
in Xenonauts-2 General Discussion
Posted
I remember the original version.
You set-up your troops, hit commence and pray everyone survived the first cleaners turn