My take away from playing the Kickstarter demo was that the battlemaps were very heavily tile based. In the two or three missions I placed the areas looked like the whole map had just been cut into quarters and preplaced terrain just plonked down into the 4 quarters of the map. Barn here, field here, crashed UFO here, each area taking up roughly the same footprint. It didn't feel very organic to me.
Is this a limitation in how the battlemaps are built or is this a freak occurrence given I've only played a couple of battles and they are more varied?