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Stukov81-TTV

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Everything posted by Stukov81-TTV

  1. Would it be possible to set different Degradation values for each armour instead of using the global value?
  2. you can also just change the image in the uitextures/roles folder if you are not using the same icon for something else. Even works without reloading or restarting
  3. Baldurs Gate Xcom TFTD / Xenonauts Darkest Dungeon Pathfinder: Kingmaker Mutant Year Zero Phoenix Point Solasta The Hunter - Call of the Wild (#1 if I just want to relax) yes i know some controversial stuff, but it is me
  4. You can have either Caesans or Sebillians at the start. Caesans are definetly easier but Sebillians are usually also doable. You may lose a few soldiers, but should you kill one with a flamer rifle, grab that. In my experience that weapon roasts them insanely good
  5. Sorry to bother you ... While working through the file reducing the Ammo Clips i could not find AlienLightningScatter in the String file except for the part: <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s87"><Data ss:Type="String">ManTech.AlienLightningScatterWC</Data></Cell> <Cell ss:StyleID="s87"><Data ss:Type="String">Alien Lightning Scatter ***ACCESS GRANTED***</Data></Cell> </Row> But nothing that would be the tooltip for Damage, Range, Clipsize, etc
  6. Very fun Mod indeed. It does make the early game considerably easier with how accurate and powerful those weapons are ... or would be if i don't forget to equip them
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