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Orcman

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  1. Had just pressed End Turn and aliens took a shot at something and hit the car that is just on the edge of the visible area. The car exploded and the game became unresponsive (white window). Reloading the save and pressing end turn again produces different a result - the alien doesn't hit the car and kills my guy instead , so unfortunately I cannot reproduce the crash. I have included the save and logs. I noticed in the steamapps/common/xenonauts 2 directory there is what looks like the memory dump in a dated directory - I can post this if you want it, but haven't as it is over 4mb. Sorry I couldn't give you something reproducible, Orcman. Save Game.zip Logs.zip
  2. I had the same situation. It was the same type of alien that was visible too. The bullet trace stated that a shot would be a 100% block, however when the alien moved, reflex shot actually scored a hit. My guy was standing on the 1st level up from the ground.
  3. Description: This is a non-critical bug and does not block progress. During combat, I threw several frag grenades to destroy an enemies cover. I think 3 in total. After killing the alien, I noticed that there were black (hidden) tiles near it. I thought that these were unexplored areas and moved my soldiers to uncover them, but found that the tiles stayed blank. On checking with a previous save, most of the blank tiles were previously visible. I cannot see any smoke of obscuring animations on the blank tile (did I mention they're blank ) Restarting and reloading the save still has the problem. I have included both the previous save "Plan B" and the bugged save. Cheers, Orcman. user_bug___line_of_sight-30.json user_plan_b-28.json
  4. I think I sent the other 2&3 to auto resolve the first combat. I vaguely recall looking earlier at the fit-out for the fighters - maybe I fiddled with something there, can't be sure though. But I did nothing unusual with the first combat.
  5. Description: Resolving air combat with enemy ufo causes the game to crash unexpectedly. What Happened: If I pick "auto-resolve" the game crashes after a short pause. If I choose a manual fight, the game enters the air combat screen. I can set courses for my aircraft ok. It then crashes after the third or so attack from the alien vessel, or maybe the first attack from my fighters (it's hard to tell) Crash is repeatable (see attached save game) and prevents any further progress in the game. Further Information: This combat is directly after the successful shoot-down shown in my last bug (this is a second contact). Might it be related? Maybe save game corruption? (hope not) Cheers, Orcman auto_strategy_before_intercept-29.json
  6. Description: Trying to send interceptors to ufo contact. I can't pick all three to send. What Happened: By default only 1 plane is highlighted. There are 3 available, with 3 under construction. If I deselect the first one I can then pick the other 2, however the first plane now cannot be selected. Further Information: I only encountered this problem the first ufo contact after I started construction of new interceptors. I have included the save file as this can be reproduced from loading the game from the main menu. Keep up the good work, the game is looking good so far. Cheers, Orcman user_bug_selecting_interceptors-42.json
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