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mitrida

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Posts posted by mitrida

  1. 10 minutes ago, Alienkiller said:

    @ mitrida, I have announced that too. The best is, you post it in the Bug-Part for Xenonauts 2. There I can bring in more then about the Crunch what I have detected.

     

    @ Devs: Thanks for the new Version. All in all the first Part of the new Version is very good so far and all Help- / Infos-Windows for Weapons, Armors etc. [dosen´t know the exactly name for it] work correctly.

    Have only tested it yesterday evening and have played the first Month. The Groundfights with the new Armor- / Vest-System work very good and are much more interresting now.

    The refited Airfight-System succeed very well as well as the new Recovery-System on the Geoscape.

     

    Hope to see more of that and other reimplementet testet cool Features, Research-Parts and so on in the second Part of this Version.

    did it thanks

  2. 9 minutes ago, Chris said:

    If you already have a Steam key, you need to be on the Experimental branch (see link at the top of the post). If it's still not updating after doing that then try restarting Steam.

     

    The keys for Xsolla backers are due to be sent out in about three weeks, at the end of this month. We need to give everyone a chance to reply to the email and for all the support issues to get sorted before the keys are sent. Unfortunately that means that Xsolla backers can't get this build yet but that's because (annoyingly) Xsolla is a very simple system and doesn't support branches.

    ok no problem i can wait :)

  3. thanks chris

    11 hours ago, Chris said:

    I've had a whole bunch of people email me about this matter too. I got in touch with Xsolla earlier today and I'll hopefully have an answer for you guys as to how to deal with it by tomorrow evening.

    The keys aren't being sent out for another month (we've got to allow everyone enough time to fill out the survey) so there's plenty of time to get this fixed, don't worry!

     

  4. The Sov-shot bug is a still standing issue, I am going to experiment with giving it different animations, to see if I can find one that works for it, since it has most temperamentally refused virtually every animation I have thrown at it.

    As for SBR, I suppose I need to look into that, it actually makes a little sense due to its clip-using nature, but I will fix it when I find the cause.

    As for the Dual barrel shotgun, I should probably just give it a new ammo type...

    Walrus i have seen in the image of civilian weapon the flamethrower, there is?

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