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ookie007

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  1. If you roll upstairs and murder death those aliens however you see fit it will crash out the game. I've tried moving the aliens around the room because I thought it was the destruction of the globe thing that did it but it seems to be something to do with the hovering guy who's name I can't remember and an interaction with the map. Also if you notice the suppressed xenonaut on the lower floor, that's from a suppression grenade thrown in the control room affecting that Xenonaut. Grenade damage seems to move between floors and affect Xenonauts below the command room. On the whole this latest experimental version seems like a pretty big step back from the last experimental version release in terms of stability/ui working/ and over all jank. Not sure if you're just trying new stuff out on a forked build or what but its kind of frustrating. auto_groundcombat_turn_13_start-799.json
  2. Correct, no healing applied at all. This is in conjunction with Emily_F's issue as well. I can drop you a save if you'd like but it sounds ubiquitous.
  3. It also doesn't seem to work. Took an injury having and no auto healing
  4. So I'm not sure if I broke something or just ran past the time limit maybe? But all UFO activity has stopped, and I cannot launch the final mission. user_day_557_manual_save-6.json
  5. Heyo, So if you move a soldier over a dead alien or cleaner and try to take it's gun or move the body into your back pack you cannot, it also then causes a crash. Should be repeatable. Same works for your dead squaddies too I think, but that was a different instance and i haven't had it recur (have not purposefully tried to test but i'd believe its the same) auto_groundcombat_turn_4_start-56.json
  6. So this has happened 3x loaded saves in a row. When the Zombie comes towards the team at the end of the turn if it is killed by "overwatch fire" and "hatches" the new xeno the came insta crashes to desktop. **edit to clean up the language a bit** auto_groundcombat_turn_3_end-139.json
  7. Hey thanks. I found them after I reload, but the real point is you take the ship and hit an alternate win condition to not have to chase down the last goon. of killing the last goon is the only Victor condition you shouldn’t have a sign saying “here is this alternative victory condition you can achieve in x turns “ The issue is not where the last enemy is but that you can’t get the victory screen to fire after you’re +1 turn after 0 turns until victory. make sense?
  8. Captured an enemy destroyer. Got the victory condition to trigger. Each consecutive turn after just says 0 turns until victory. If I abort, I fail. If I load my troops into the ship and abort, I fail. I've scoured the map to find the final baddie(s), nada. Would be cool if this just fired and I could get the W. [] user_day_168_crash_site_manual_save-10.json
  9. I'm having this exact same issue on PC no mods. Altering the class job and clicking accept gives a red text box in the lower left and crashes the game. Swapping weapons will also do it. I've attached my most recent save here which I just crashed out of. auto_strategy_before_intercept-26.json
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