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Topics posted by Kamehamehayes
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prototype v2.05 cleaner convoy mission- game closes after clicking on MARS
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 2 replies
- 208 views
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Prototype v2.03- First Cleaner Tactical Mission- Certain tiles in the command room does not show grenade blast radius correctly
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 1 reply
- 123 views
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Prototype v2.03- abduction mission- Rescued Soldier has pink error texture
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 2 replies
- 241 views
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v1.15 ground combat- computers in cleaner intelligence mission are highlighted again after reload
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 2 replies
- 122 views
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v1.15 ground combat- cleaner smg ammo count is way to the side
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 1 reply
- 178 views
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- 1 reply
- 171 views
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milestone 1.15 ground combat- I am able to see blood and grass way out of sight
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 0 replies
- 109 views
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v1.02 strategy- game closes after clicking on the dropship
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 2 replies
- 127 views
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- 1 reply
- 121 views
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- 0 replies
- 129 views
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- 11 replies
- 999 views
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Opinions on the "missing" mechanics that Xcom had but were missing in Xenonauts 1 (and 2)
By Kamehamehayes, in Xenonauts-2 General Discussion
- 5 replies
- 381 views
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v27 geoscape- tooltip for soldier accuracy is titled as "bravery"
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 1 reply
- 96 views
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v26.3 stable ground combat- game crashes after attempting 0% MARS rocket burst fire
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 5 replies
- 241 views
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v26.3 stable ground combat- Plants appeared in cruiser ufo after pressing "end turn"
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 2 replies
- 163 views
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v26 Balance Feedback (Different enough from v25 to warrant a newer thread imo)
By Kamehamehayes, in Xenonauts-2 General Discussion
- 20 replies
- 1,500 views
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- 5 replies
- 727 views
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v26.3 geoscape- crusier ufo gives less money for bounty than earlier ufos
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 3 replies
- 198 views
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v26.2 ground combat- wraith shoots my soldier through the floor
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 1 reply
- 167 views
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v26.2 ground combat- servitor dies but does not explode contrary to xenopedia description
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 0 replies
- 167 views
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v26.2 ground combat- aliens unreveal themselves after a turn of being revealed, unless unit in control room moves
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 0 replies
- 117 views
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v26.2 ground combat- wraith cloak does not disappear when shot with a stun gun
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 0 replies
- 129 views
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v26.2 ground combat- no deployment phase for alien base assault
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 0 replies
- 112 views
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v26 Ground combat- Stun Gun looks like it using Electroshock pistol model
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 2 replies
- 185 views
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v26.2 ground combat- laser machinegun has x3 burst and x10 burst backwards
By Kamehamehayes, in Xenonauts-2 Bug Reports
- 1 reply
- 142 views