Xenonauts-2 July 2021 Update! in Development Updates Posted Saturday at 07:34 AM These are a lot of quality of life changes; every time I think you and your team impressed me, you one up it in the next update. Though I have a couple of questions. First, how are you guys going to handle harder/easier difficulties? Are you going to buff/debuff enemy stats depending on the difficulty or are you going to make the ai smarter and more cunning on higher difficulty modes? Secondly, do you think that the ai is ready to beat cheese tactics used by several of the closed beta testers that can trivialize maps (like how CaptainSPrice uses a lot of soldiers to gang up on one alien with reaction fire, killing it before it can shoot) or does it need a little more work to beat these tactics? Thirdly, how much will these alien special abilities affect gameplay? Will the abilities be used sparsely and will be a rare issue for the player to encounter or will the abilities appear pretty prominently and be a major part of the tactical gameplay? Again, very much looking forward to more announcements in the future. Also I'm looking forwards to more discussions about these topics; I feel that they have died down a little as of late.