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MrAlex

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Everything posted by MrAlex

  1. Similarly with jetpacks. It is much easier to go up to the 2nd floor with the UI up/down buttons than without them. For now with jetpacks we can get to the floor above only if the game makes a route this way. It is impossible to fly up manually уеt. Very often the game makes a route up even if the roof over the soldier's head.
  2. When a wounded soldier tries to heal himself - the game Crush. auto_groundcombat_turn_6_start-131.json output_log.txt
  3. Those few teleports that did not work at 15.2 still do not work at 15.4.
  4. The alien went into a "secret hiding place" on his ship. user_texture_bug-80.json
  5. Yes, it seems that the soldiers still do not move with the plane. Although they are shown on board the aircraft if you click on the icon of the base where it was moved, but in fact they remain on the intermediate base.
  6. Soldiers take damage behind the screen of hidden movements auto_groundcombat_turn_2_end-149.json
  7. It is necessary to block the possibility of transporting a dropships with soldiers to the base without living quaters. After such relocation there are many problems. For example, the disappearance of soldiers if they are removed from the ship, hanging and crash of the game. In the added save, I made such a move to the base 4th Lat America. After removing the soldiers and selecting the equipment menu, the game crashes. user_crush-62.json output_log.txt
  8. I found a save with that alien base. The problem appear not after loading saved game but on the next turn after using fire or smoke somewhere. I described it in detail here.
  9. When I use smoke or fire in any part of the base, the effect extends to the rooms with eggs. More details in the screenshots. user_before_explosion-55.json user_next_turn_after_roket_explosion-56.json
  10. The most disturbing thing in these rooms is that they have a fire after loading the save, if a rocket explodes in any part of the base. I will try to reproduce and describe this bug in more detail, if the mission with this map appears again.
  11. I can't finish the movement in the marked area, although I can go through it. user_m_2-22.json
  12. I have noticed that increasing the number of scientists / engineers over 20 does not reduce research / construction time. Restrictions must be lifted or multiple research / production must be allowed.
  13. I can't build a laboratory and a medical center without a generator. Although from the description the medical center does not need energy at all.
  14. This room with eggs is explosive in itself. When fired a rocket at it from Mars (they have a huge range) it was guaranteed to crash. The problem is still present in 15.4
  15. If the escort is controlled by the main ship, it is logical that it is eliminated after its fall (no one to control the escort). Therefore, there is no need to change anything.
  16. This partially solves the problem, but not completely. What if another soldier or alien is standing on the other side of the teleport? Will the teleport place 2 or more soldiers in one cell?
  17. Now, in most missions (especially terror), protecting civilians is a real challenge .
  18. They can hide in houses away from windows, or run closer to soldiers. The main thing is not to run into the clutches of Reapers I once tried to stun them so they wouldn't run and feed the rippers, but the game considers stunned civilians as dead. As a result, the mission failed.
  19. To successfully intercept, you first need to learn the tactics of air combat. That's why I really like the current air combat system. I shot down all the ships except the dreadnought with basic x25 Angels (Combined with Phantom against fighters) equipped with allenium torpedoes without loss of fighters.
  20. As far as I remember it was a plasma of aliens. If I understand correctly, an alien plasma study should open a human plasma study, or at least another intermediate study that will open a human plasma study. In my case, after the study, nothing happened at all, just wasted the time of scientists. In general, is it possible to study the plasma of aliens now?
  21. The idea of the possibility of destroying the walls of ships is not reasonable. It creates a lot of additional problems, and is currently designed terribly. If the possibility of destroying the outer walls of ships is allowed, then the inner ones must also be destroyed. And it will create even more problems. I believe that you should take away the possibility of destroying the walls of ships, but leave the destruction of doors. Alternatively, you can simply add an additional input in some models. What is worth adding is the ability to close the doors of ships and bases (if they have not been destroyed). Now, after opening the door, they remain open all the time in the opponent's queue and automatically close before the next move of the player. This is very inconvenient for the protection of soldiers. The player must be able to open and close the door when required.
  22. It appeared when the team arrived at the base, not after the research was completed. The research was completed, but did not open new projects for research or production. Just wasted 5 days of scientists' time. By the way, is the plasma weapon available to the player? And which is better plasma weapon or MAG? Is it possible to read the differences between v15.2 and v15.3 somewhere?
  23. We have unlocked the project for research, but you can't research it user_g_3-82.json
  24. It would be great. Because now all the civilians are running to the nearest Reaper to increase their army
  25. When my team arrives at the base it brings new copies of the mag weapon. A window appears with a new type of research, but it cannot be selected. By the way, after the study of plasma weapons, no new type of weapon appeared for the manufacture or research. user_research_bug-65.json
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