so there is my first question how do you add a new gun the tutorial of mikhail ragulin was helpful, but I had to reinstall the game because it would ctd i don´t know why was there something I missed here are all the things I put inside:
<Weapon name="weapon.psipistol" bulletType="ammo.MAG.MAGclip" emptySound="Empty Click 1">
<props range="15" hands="1" recoil="60" weight="5" isHeavy="0" clipSize="5" reloadAPCost="50" reloadSound="Weapon Pistol Reload" reactionModifier="0" />
<SingleShot sound="Weapon Pistol Single" delay="0.6" suppressionValue="100" suppressionRadius="5">
<Set1 ap="40" accuracy="30" />
<Set2 ap="60" accuracy="70" />
</SingleShot>
<GUIImage name="gui/weapons/pistol" />
<GroundImage name="grounditemimages/ballistic_pistol.png"/>
<Ammos>
<Ammo name="ammo.psienergizer" type="kinetic" damage="500" mitigation="0">
<Projectile spectre="projectiles/bullet/bullet" speed="1500" showAfterDistance="60.0"/>
<Impact spectre="particles/bulletplume/bulletplume"/>
</Ammo>
</Ammos>
</Weapon>
/Row>
<Row ss:AutoFitHeight="0">
<Cell ss:StyleID="s65"><Data ss:Type="String">weapon.PsiPistol</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">weapons/MAGs/PsiPistol</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">weapons/MAGs/PsiPistol</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">MAGs</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Boolean">0</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Number">25</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Number">16</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Number">20</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Number">0.9</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Number">6</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Number">3</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Number">2</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">ammo.psienergizer</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell ss:StyleID="s66"><Data ss:Type="Number">15</Data></Cell>
<Cell ss:Index="16"><Data ss:Type="String">Ballistics</Data></Cell>
</Row>
<Ammo name="ammo.psiernergizer">
<stockTextureName>weapons/MAGs/psipistol_ammo</stockTextureName>
<dragTextureName>weapons/MAGs/psipistol_ammo</dragTextureName>
<slotsizex>1</slotsizex>
<slotsizey>1</slotsizey>
<weight>1</weight>
</Ammo>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:StyleID="s71"><Data ss:Type="String">weapon.MAGpsipistol</Data></Cell>
<Cell><Data ss:Type="Number">20000</Data></Cell>
<Cell ss:Index="4"><Data ss:Type="String">Normal</Data></Cell>
<Cell><Data ss:Type="String">weapons/airplane/rocket</Data></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell>
<Cell><Data ss:Type="Number">1</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell ss:StyleID="s71"><Data ss:Type="String">ammo.MAG.psienergizer</Data></Cell>
<Cell><Data ss:Type="Number">0</Data></Cell>
<Cell ss:Index="4" ss:StyleID="s72"><Data ss:Type="String">UnlimitedOnResearch</Data></Cell>
<Cell><Data ss:Type="String">weapons/airplane/rocket</Data></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell>
<Cell><Data ss:Type="Number">1</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0" ss:Height="270">
<Cell><Data ss:Type="String">weapon.psipistol.desc</Data></Cell>
<Cell ss:StyleID="s68"><Data ss:Type="String"><font face="fonts/arial.mvec"\><b>MAG Pistol:</b> Pistols are single-handed weapons with the same damage output and fire costs as rifles, but with shorter range and no burst fire. They are primarily useful as a sidearm for units equipped with precision rifles or heavy weapons, or when a unit has only one hand free (e.g. if they are carrying a combat shield in the other hand). Their 1.5x reaction fire modifier also makes them useful for scouting - they are more likely to perform reaction fire and less likely to receive it. Range: 10 Damage: 105 Kinetic Suppression: 32 Suppression Mitigation: 0 Ammo Capacity: 15 shots Reaction Modifier: 1.5x Reload Cost: 15 TU Fire Modes: - 28%% TU 45 Acc x 1 shot - 40%% TU 80 Acc x 1 shot</Data></Cell>
</Row>
<Row ss:AutoFitHeight="0">
<Cell><Data ss:Type="String">ManTech.psienergizerclip</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
<Cell><Data ss:Type="String">psienergizer clip</Data><NamedCell
ss:Name="_FilterDatabase"/></Cell>
</Row>
that´s it can you please help me