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The legendary Mav

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    none I´m 13
  1. yay only four more months for early access, I can´t wait :-)
  2. Ok question what am I not allowed to mod in the original game because I don't want to do something wrong. Also about the credits I have to write every name of my team the creators of the game and indirect helpers too. And also why can't you prevent humans to mod the game you created that's if you are one of the creators because if you want that people can only create mods of the game you and the others have created you should be able to only let the game get modded by humans that you or any of the others that created the game allow it.
  3. That´s great about the base attacks it would be kinda cool to be able to intercept at base defence when there are no soldiers present in the base then again it wouldn´t make sense so never mind. again great job I appreciate it and I love playing the first part and hope that the second part will not dissapoint me anyways thanks for creating this game I hope everyone will enjoy it.
  4. so there is my first question how do you add a new gun the tutorial of mikhail ragulin was helpful, but I had to reinstall the game because it would ctd i don´t know why was there something I missed here are all the things I put inside: <Weapon name="weapon.psipistol" bulletType="ammo.MAG.MAGclip" emptySound="Empty Click 1"> <props range="15" hands="1" recoil="60" weight="5" isHeavy="0" clipSize="5" reloadAPCost="50" reloadSound="Weapon Pistol Reload" reactionModifier="0" /> <SingleShot sound="Weapon Pistol Single" delay="0.6" suppressionValue="100" suppressionRadius="5"> <Set1 ap="40" accuracy="30" /> <Set2 ap="60" accuracy="70" /> </SingleShot> <GUIImage name="gui/weapons/pistol" /> <GroundImage name="grounditemimages/ballistic_pistol.png"/> <Ammos> <Ammo name="ammo.psienergizer" type="kinetic" damage="500" mitigation="0"> <Projectile spectre="projectiles/bullet/bullet" speed="1500" showAfterDistance="60.0"/> <Impact spectre="particles/bulletplume/bulletplume"/> </Ammo> </Ammos> </Weapon> /Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s65"><Data ss:Type="String">weapon.PsiPistol</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">weapons/MAGs/PsiPistol</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">weapons/MAGs/PsiPistol</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">MAGs</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Boolean">0</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">25</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">16</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">20</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">0.9</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">6</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">3</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">2</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">ammo.psienergizer</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell ss:StyleID="s66"><Data ss:Type="Number">15</Data></Cell> <Cell ss:Index="16"><Data ss:Type="String">Ballistics</Data></Cell> </Row> <Ammo name="ammo.psiernergizer"> <stockTextureName>weapons/MAGs/psipistol_ammo</stockTextureName> <dragTextureName>weapons/MAGs/psipistol_ammo</dragTextureName> <slotsizex>1</slotsizex> <slotsizey>1</slotsizey> <weight>1</weight> </Ammo> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s71"><Data ss:Type="String">weapon.MAGpsipistol</Data></Cell> <Cell><Data ss:Type="Number">20000</Data></Cell> <Cell ss:Index="4"><Data ss:Type="String">Normal</Data></Cell> <Cell><Data ss:Type="String">weapons/airplane/rocket</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell> <Cell><Data ss:Type="Number">1</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell ss:StyleID="s71"><Data ss:Type="String">ammo.MAG.psienergizer</Data></Cell> <Cell><Data ss:Type="Number">0</Data></Cell> <Cell ss:Index="4" ss:StyleID="s72"><Data ss:Type="String">UnlimitedOnResearch</Data></Cell> <Cell><Data ss:Type="String">weapons/airplane/rocket</Data></Cell> <Cell ss:StyleID="s65"><Data ss:Type="String">Item.Dispose.Destroyed</Data></Cell> <Cell><Data ss:Type="Number">1</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:Height="270"> <Cell><Data ss:Type="String">weapon.psipistol.desc</Data></Cell> <Cell ss:StyleID="s68"><Data ss:Type="String">&lt;font face=&quot;fonts/arial.mvec&quot;\&gt;&lt;b&gt;MAG Pistol:&lt;/b&gt;&#10;&#10;Pistols are single-handed weapons with the same damage output and fire costs as rifles, but with shorter range and no burst fire. They are primarily useful as a sidearm for units equipped with precision rifles or heavy weapons, or when a unit has only one hand free (e.g. if they are carrying a combat shield in the other hand).&#10;&#10;Their 1.5x reaction fire modifier also makes them useful for scouting - they are more likely to perform reaction fire and less likely to receive it.&#10;&#10;Range: 10&#10;Damage: 105 Kinetic&#10;Suppression: 32 Suppression&#10;Mitigation: 0&#10;Ammo Capacity: 15 shots&#10;Reaction Modifier: 1.5x&#10;Reload Cost: 15 TU&#10;&#10;Fire Modes:&#10;- 28%% TU 45 Acc x 1 shot&#10;- 40%% TU 80 Acc x 1 shot</Data></Cell> </Row> <Row ss:AutoFitHeight="0"> <Cell><Data ss:Type="String">ManTech.psienergizerclip</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> <Cell><Data ss:Type="String">psienergizer clip</Data><NamedCell ss:Name="_FilterDatabase"/></Cell> </Row> that´s it can you please help me
  5. This place is where I´m going to ask all my quetions it should be helpful for beginners as soon as it has discussions inside it.
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