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Torres

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  1. I got a question... In X-Com Apocalypse you can reach equipment that's on the ground in adjacent squares where your soldier is, meaning you can reach with your hands and grab it like you would do IRL instead of having to be just over it. Is there a way to do this in Xenonauts? I'm running low on ammo when dealing with the androns with my laser tech and I can't pass ammo or at least drop it nearby so my soldiers can grab it... they must STEP on the ammo to take it -_-
  2. Hi there I have no idea why I had to create a new account? I mean I bought this game when it was on beta on Desura mate, anyways this isn't the support forum so... couple questions. 1)Why does it seem that I'm not hitting my targets even when I have 95% accuracy? do they have some sort of armor that I have to tear down first? if so... I'm using MK3 lasers on Caesans then they still gladly take the first burst like it's nothing... 2)is there a way of sub-version to assuage the micro-micromanagement? I love it but this thing about cores and dismantling everything is just making me lose soldiers because I can't equip them. 3) is there a tier guide somewhere as to how to equip my aircraft for successfully downing UFO? I built the Aesir? the 2nd tier one and equipped them all with laser gatlings but even 3 on 1 they come back heavily damaged from a 2nd tier scout. 4)is there somewhere a variable for how much "man-hours" an engineer outputs? like if I want my 10 engineers to count as 30? any way to add this multiplier? Overall nice mod, loving it so far but the excessive micromanagement is killing it for me, cheers ad thanks in advance!
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