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kuhaica

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  1. Feel very silly I didn't find that. Thank you very much. Also, I do need to ask here as Its something I've noticed in playthroughs and watching some streams. Why are Sebillians who are supposed to have low range/low sight always shooting across the map and engaging at long ranges? Furthermore, they are said to be weak to chemicals but I've noticed time and time again that they shrug chemical attacks off by Phase 2. It's just frustrating at times when you fight these lizards and what should work against them doesn't.
  2. So, I'm unsure where the requirements for the Jackle Armor and other items are in the mod folder. I like to make sure everything in the game is where I want it to be, increasing and decreasing stuff before playing a serious game. The biggest hurdle right now is looking through the files, I can't find where I'm supposed to edit the items. All I've found is this <Row> <Cell><Data ss:Type="String">ManTech.Dummy.armour.jackal</Data></Cell> <Cell><Data ss:Type="String">XArmour9</Data></Cell> <Cell><Data ss:Type="Number">999</Data></Cell> <Cell><Data ss:Type="Number">9999</Data></Cell> <Cell><Data ss:Type="String">1xItems.Charon;1xItems.Sfarrelly</Data></Cell> <Cell ss:Index="8"><Data ss:Type="String">StockItem( &quot;armour.jackal&quot; );</Data></Cell> </Row> Which doesn't give me the option to edit the number of Alien alloys to make Jackal armour. Looking around in other files I've yet to find anything relating to the cost of items anywhere and I'm wondering exactly where that is.
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