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Comrade

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Posts posted by Comrade

  1. Sometimes a simpler system is better as it allows other areas to stand out more.

    Also I'm not sure I appreciate Charon's attitude. I for one did NOT like his mod so people who do not appreciate his ideas exist.

    Just because he made a submod does not mean he is entitled to lecture the devs on his idea for Xenonauts. If he wants his vision, let him remake his mod instead of putting it into the base game.

  2. While these seem like well thought out ideas, lets remember Xenonauts is a grounded game

    If I saw an eldritch abomination, my immersion would break immediately because that's not how the aliens look

    Also slamming as many "cool" weapons as you can doesn't really make combat more interesting. Often times by adding too many types of alien all of them become less unique.

    I urge caution and moderation when adding new enemies.

  3. Um, not to get too off-topic, but as a proud PC gamer your argument about War Thunder and not using a mouse causes me physical rage.

    I mean, you said fly like a UFO, that sounds like an Arcade problem and not a mouse problem.

    Also the fact that the mouse is better than the controller just proves that it is, and if console people get salty about being at a disadvantage for refusing to use a superior control scheme, that's their fault, not ours

    • Sad 1
  4. Do they still 1 shot you? Because if so that's not a good feature and should probably be changed. Reapers not only broke immersion in the original game by 1 tapping predator armor boys, they were also the most hated enemy by far in terms of how annoying they were. They weren't even scary, they were just annoying when they turned a soldier into a zombie you would then have to kill.

  5. Can we lock the thread "Has the community dragged this game back to Xenonauts 1" now?

    The post was made last year and the conversation has long since moved past what the title said. Lots of topics brought up inside of it get buried. If we locked that thread, people would make new threads discussing their own ideas and it would be a lot easier to read the suggestions.

     

    I know this a weird way to ask for this, but these forums don't have a DM feature so this is the best way I can think of to request this.

    • Like 1
  6. On 5/5/2020 at 10:59 AM, Max_Caine said:

    I can't find the posts now, but I think the original scheme was that you'd have two weapon trees, energy-based weapons and kinetic-impact based weapons (hence the thermal and kinetic damage types currently in the game). You'd have the option to progress down one or both of the weapon trees, hence the early introduction of enemy MAG and then plasma weaponry. However, I suspect that has changed and the progression of weapon types is closer to X1. Based upon my experience of fiddling about with the data files, and having played the damn game since v1 I believe it is more likely now each weapon family will have it's own quirks and flaws and research is linear so you have to research weapon families in a particular order who will be, quirks and flaws notwithstanding, objctively better in the areas that count. 

    Well its refreshing that they decided to keep the old system. One thing though, how annoying are these "flaws"? In the original game the only real flaw was less ammo, which wasn't that big of a deal and could be easily ignored. The laser weapon recharge mechanic on the other hand... My god is that annoying.

     

    Is there any planned flaws for plasma and mag weapons?

  7. Right? Right? No more alien mind control of your soldiers?

    My god that feature was cancer in the originals. Once a soldier got mind controlled, it was basically impossible to do anything but shoot them or run away. Things like beserk, panic, and flee were annoying but at least a little more fair. But total, complete mind control? My god that was annoying.

  8. As long as any asymetry can be easily modded away, I'll be fine.

    That "asymmetry" you mentioned from the first XCOM wasn't "tactical" for me. It was just extremely annoying to deal with.

    It lead to laser weapons being something you researched and then kept using into the late game because plasma sucked ass against sectopods.

    Lasers were only good against sectopods and nothing else, so you had one soldier carrying around a laser into the endgame that could only kill sectopods and nothing else.

    Very annoying and I would HATE for that to happen to Xenonauts 2.

  9. Yeah the thing I hate with that is that even in late game you would be using tech from a previous tech tier. Unlocking a new tier in the Xenonauts 1 was always a massive relief because it meant you could safely upgrade without worrying about the new equipment or weapon having a lot of quirks. They even specifically had a lore reason that they made new tech similar so your soldier would still be familliar with it. The lasers are a perfect example of a weapon that sucks ass despite doing more damage simply because of how the ammo works. Also if they straight up remove types of weapons or make the newer tiers "special" like with the plasma guns you mentioned, that would be annoying AF to deal with.

     

    You have to understand, you arent supposed to pick and choose which weapons you use, you unlock them in a tier. If the later tier weapon isn't almost guaranteed to be be better than the first tier, whats the point of unlocking it?

    Its like in the original XCOM where a lot of people would just straight up not upgrade to plasma because laser was lower tier and BETTER.

  10. Is there any plans to make some enemies more vulnerable to certain weapon types? One of my most hated features of the original XCOM was the fact that they made the sectopods more vulnerable to lasers so that even in the late game there was a strong motive to use an outdated weapon.

    As always though, as long as this game is easy to mod, any sort of annoying features should be easy enough to obliterate.

  11. Apart from the current state of the laser guns that have a small ass ammo pool and slowly regen rather than reload all at once (Very annoying by the way) is there plans further on to make the weapons more asymmetrical? One of my favorite features of the original game was that unlike the original XCOM, a new generation of weapons was objectively better than the previous version. Unlike in original XCOM, you could safely upgrade all your equipment to the latest version without worrying about some enemies being more resistant to the new weapon, or the new weapon having some annoying gimmick.

    I'd also like some community comments about this feature. Maybe I'm in the minority for hating asymmetrical weapon upgrades, or maybe not.

  12. Isn't the "large bomber" that needs protection the Foxtrot? They removed that specifically because they felt it was too specialised. I do believe the system we are heading towards is 5 or so general-purpose airplanes that only get better through upgrades.

    Personally I think that is not the right decision as it makes the air combat more samey, but apparently the devs have other plans to expand on the upgrade system rather than adding new planes.

  13. Uh no thanks. Combat fatigue sounds like something that would make the geoscape even more slow and boring. Not only would I have to wait for soldiers to heal up, I would also have to wait for them to cease being tired.

    I rather enjoy running multiple missions in a row thank you very much.

    Also a soldier refusing orders or having a long term mental breakdown will probably cause me to have a mental breakdown with how annoying that would be. I mean, the xenonauts are already dealing with "special forces" that can't aim for shit and mental break after seeing a single comrade go down. I do not want to deal with their PTSD on top of that.

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