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Rusknight

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Posts posted by Rusknight

  1. 4 minutes ago, Chris said:

    That's not a bug - you expand radar ranges by building more advanced radars now, not by building additional radars of the same type. Guess we should add a pop-up notifying the player of this if they try to build additional radars.

    Then it shouldnt be possible to build more than one standard radar at the base
     

  2. 1 minute ago, Alienkiller said:

    Rusknight if you are a Game Developer why not helping the Devs in Programming etc. You are practitioneer and every helping Hand the Devs may get need.

    I´m not a Developer, but I can test the Versions in every Aspect as good as I can.

    I already have a full time job in gamedev I am paid for
    So I play xeno like other games in my free time just for fun
    I dont even pretend to be a tester here though I reported some bugs before

  3. 18 minutes ago, Chris said:

    If you want to hold off on testing the game until there's fewer bugs in it then that's fine, but it's not true that one tester can test the game for one day and find all the bugs (otherwise no games would ever be released with bugs in them). Different players play the game in different ways, and have different computers with different hardware and software setups. Even if I spent an entire week playing the game there'd still be a whole bunch of bugs other users would experience within ten minutes of starting to play the game. And if I spend too long playing the game, I stop noticing the problems entirely because you learn to work around them.

    You've also got to think about what the person doing the testing could do with that time instead. If I spent 8 hours playing the game to find bugs every time we do a release, that's 8 hours I'm not designing levels or balancing the game or writing research text for the game, etc. If one of the programmers or artists does it, that's 8 hours they're not doing their normal jobs. If we hire a tester to do it, that's money we can't spend on adding content to the game and time spent explaining to that person what actually is a bug and what isn't a bug, etc.

    I didnt say one tester can find everything in one day but most critical and obvious bugs of v15 like twice money deduction for buildings or AI refusing to move in battle - it can be found in first 30 min of testing indeed.
    I am game developer myself for more than 15 years already and for me its weird to release any public builds (even beta) without internal testing for the reasons mentioned above. But sure its your business and you can do it the way you want - I just expressed my opinion here and wont argue on it anymore. 

  4. 25 minutes ago, Alienkiller said:

    The more Testers we are in that Beta-Versions the better it is. Chris and his team are doing the correct way, to give us 60 % the unstable Betas and for the other 40 % of Testers the stable Builds for an second Check.

    So we can work out an playable, stable and interessting Early Access for the Public and can make the last adjustments for the final Version. That show a good preperation from the Devs, her Freelancers etc. and how good we Founders and Betatesters did our Job.

    Goldhawk could do it like all the others and give the a 08/15 Scrap on the Market. But we work on that Game and it belongs to all of us Beta-Testers that the Game get ready in an Early Access.

    Rusknight: Such announcements like yours demoralize the Moral of the Devs and the other Beta-Testers which all give their best to make an Game that outperform all competitor products (the new XCOM-Series, UFO ET-Series, Phoenix Point etc.).

    You wrote a lot but there is no answer to my simple question: whats the problem to spend a single day of testing by a single tester internally to release a more solid build not to make everybody test the same content with hotfixes again again?
     

    I can speak for myself: I simply skiped v15 and v15.1 cause I knew they will be very buggy and I dont want to lose my time by starting playing and then geting new hotfix in a couple of days and starting playing again. So I waited for v15.2 and now I think I should wait for v15.3 maybe for my playtrough. I think many potential testers  are frustrated with all these hotfixes too so devs  simply get less testers and less feedback as a result.
     

     

  5. 11 hours ago, Chris said:

    I spent quite a bit of time testing it this afternoon and there's still a number of bugs in it that need fixing (*sigh*) so another hotfix will likely be incoming tomorrow, but please do report any more bugs you find (particularly if you encounter that shroud not clearing issue). Hopefully three is the magic number!

    I know its a beta test but still what is the point in releasing public versions without any internal testing? Most bugs of v15 could be found by a single tester in a single day of testing at your side and you could release a much more solid build for public testing then. But you release an untested version and a bunch of hotfixes then making players test the same content again and again what is borring so less players will want to test it and you get less feedback.

  6. 5 minutes ago, Moonfire said:

    I've also noticed longer than usual load times when starting ground combat in 15.x. Mine usually loads up at the usual speed to 99%, then takes extra long to get to 100%. Sometimes it will then go back to 99% and take even more time before finishing.

    While having an SSD is great and really improves storage access times, I don't think it won't solve your problem completely.

    Yep I have ssd but get the same with you long loading problems in v15 which I didnt see before

  7. 1 hour ago, Alienkiller said:

    We can only test 25 to 50 % of the Game. We haven’t met the real challenges yet, where such soldiers get needed.

    To make us Tests easier we get the light and normal Threat as Enemies yet. The real one we will see later after the implementations which get needed for the first 50 % of the Game runs stable.

    Well in v12 or so in the second month I had a battle where 10 adrons attacked my dropship at once (it was a balancing bug obviously) 
    I had to change my squad composition to 10x lmg guys to win that battle
    I doubt final game will be that tough and except this case my squad composition worked really well for me

  8. 50 minutes ago, Chris said:

    Thanks. Yes, I can reproduce this from the save, so I'll have a chat to the coders tomorrow and see if we can get it fixed.

    The problem is that lots of different bugs cause the AI to hang, so these bugs should always be reported fresh each new build - it might be a totally different bug that just looks the same to the player!

    I am not a coder  but I think to avoid it you should have something like a timer for AI: 30 sec gone after AI turn start - end AI turn doesnt matter what it was doing.

  9. 2 hours ago, Atish said:

    I found a bug, which is quite frustrating but i hope you can repair it easily.
    When i building a facility in the base, i put down the room, the game deduct the price of that facility. After the some time, the room has been built, the game informs me - and deduct the price of the room AGAIN!

    You wont see this, if you have ZERO money, as you can go to mínus.

    Im pretty sure that you can recreate this bug, if not i can send you the save game of mine.

    Yep I have this bug too

  10. On 6/15/2020 at 1:17 PM, Chris said:

    It's a cool ability but I'm not sure the best alien to put it on is Androns, because Androns are already so tough and dangerous so having them explode too is a bit mean. I'm thinking it might work better on Gun Drones or something because they're quite weak.

    But I'm open to discussion about it, as it's cool to hear that you were using them as bombs inside the UFO. If the explosive enemies are opening up more interesting tactics then that's exactly the sort of thing we want in the game.

    Well, it looked natural that a big mechanical creature did a big boom being destroyed. I  can imagine it had some reactor on board. It wont look that cool with a small drone. Besides if it has less hp it can become to easy to abuse those explosions against aliens 

  11. On 6/15/2020 at 5:00 AM, Alienkiller said:

    Not the Civilians, your Soldiers and Helper from the Police, Army or whatever. If you see your Men / Women explode and their Brain on a Wall that´s not funny anymore. Rusknight I will remember you after one you loved get lost in such a Situation (like your own Char in Xenonauts 2 if you have one).

    You may think it´s only a Game, and yes you can reload etc. But I play it like it were a real Situation. Try to save Civilian People, other Soldiers, your Guys etc. So it´s good that the Androns don´t explode anymore.

    Mixing the game and reality this way - something is really wrong with you. Actually I keep my squad members and civilians alive but I like challenge and dangerous enemies

  12. 3 hours ago, Atish said:

    Soo, i can counter them with uplinks?
    I thought i have to send there my fighters to shoot it down.

    Nope. I meant you should not build comand centers far from your base cause you have to defend them now:

    "Aerial Terror Missions: the basic form of the "aerial terror site" mission is in place now. The aliens will periodically attack your Geoscape command centers, forcing you to defend them if they are not to be permanently destroyed - but in these missions you'll have a squadron of friendly AI interceptors (their level affected by proliferation) backing you up. Again this mission hasn't properly been balanced so it may be way too easy or way too hard right now, but the important thing right now is that it's there and working. For the next update I might make this mission more organic, too - i.e. maybe normal ground attack UFOs will have a detection radius and will move to attack any command centers that they encounter, which I think would be a powerful disincentive to expand beyond the area you can protect with your aircraft."

  13. Well, most of the soldiers in the game whom you can hire have bad stats. So if you want to get a really powerfull squad you have to select wisely and hire 2 or 3 from 10 each time so it takes time (around 3 months in game)  to create a squad with only best soldiers. Wasting best soldiers is painful cause it will drop perfomance of the squad so yes I do care about my squad as I want to achieve maximum performance

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