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Rusknight

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Everything posted by Rusknight

  1. Mind war is not a problem before May actually. Then it becomes really strong as the number of psi aliens increases and mission difficulty increases either in other ways. Before I gave mind shield to everybody I had a situation where on terror mission (a mission where you cannot waste time or civilians will be killed and mission failed) I got 2 soldiers in panic and 2 under alien control at once so I had to fight further with only 6 soldiers out of 10. Worth to mention that all my soldiers had bravery around 60 then.
  2. OK, thanks, I see Long story short - my impressions from the beta v12.2: Good: I like ground combat. I had a lot of fun battles (low variety of maps and mission types in beta but it will be solved later I hope) Bad: I dislike air combat (it just lacks any tactical elements now) Good or bad: I dont see much difference between Xeno1 and Xeno2 - looks like the same game with better graphics
  3. Tried it several times. Stunning this flying brain creature in order to capture it always leads to game crash auto_groundcombat_turn_10_start-822.zip
  4. So there is some final mission in the current beta. Ok, thanks, I will try to play more
  5. Well, civilians act crazy indeed but it adds some fun and challenge. You cannot play defensivly becouse of it sitting in the ambush near chinook but should move forvard agressivly to cover them risking with your soldiers and its... good
  6. I am in july now Have fury interceptors, advanced gaus\laser\plasma weapon and exosuit armor (the game became quite easy with all this tech) Wiped several alien bases and shot down several battleships - captured alien leaders there Have nothing to research anymore and no clear task. So is it the end of beta content at the moment (v12.2) or should I play further to see more?
  7. Exosuit armor coloures soldier in pink. Another pink soldier on this screen is mars btw user-377.zip
  8. It makes useless soldiers with bravery below 60. And even with bravery 60 and more half of my squad is panicked or under alien control in later battles (May and furter) So the only option is to give mind shields to everybody but it means no secondary slot for weapon anymore I think mind war shouldnt work for the whole map but an alien should see the target for it directly - this way it will be ok
  9. Mars turns into a human model after some upgrade (ceramite probably). auto_groundcombat_turn_1_start-489.zip
  10. Btw, how to deal with Haversters? 3 falcons cannot do anything against it...
  11. I agree. The same air map (no map at all) is one more reason why air combat is dull - battle conditions are always the same
  12. Speaking about the balance I feel that repair time is too long. In april I have 2 bases with 6 falcons each = 12 falcons total and most of the time all of them stay damaged as they dont have enough time between battles for repair to 100% (350hp) Another problem is how fuel burn in combat. You engage most of combats with 70% fuel or so and have almost no fuel\time for any tactical maneuvers there as you stay without fuel 15-20 seconds after combat start - there should be 60 seconds for maneuvers in combat at least
  13. Ground combat is good enough already even in the beta - I like it! What spoils the game for me now is an air combat. I am trying to understand whats wrong with it. I like bases and fighters management in general, so I want air combat to be in the game but something totally wrong with it now and its not even balance but smth else. Its about lack of tactic elements maybe. In ground combat I can win a battle against stronger enemy if I use my soldiers wisely but in air combat its all about raw power - I have enough power and I win, or I dont have enough power (my fighters are damaged or low of fuel) and I loose. I can do very little about it even in a manual mode. Air combat is just something which is out of my control.
  14. It was said in game the base was supposed to have a lot of valuable loot... lol
  15. Update: loading this save with "reset seed" option solved the problem. The alien turn ended well after it.
  16. A side note: It would be nice if test build had some cheat to force aliens turn end via some hotkey. Its not the first time I see this bug with alien turn hang on terror mission - it was in v11 or v10 already (dont remember exactly but I reported it then) and it prevents me from further testing of the game then and now again
  17. In city terror mission where adrons and those flying disks first appear the game hangs during alien turn Screen and save are attached here auto_groundcombat_turn_1_end-59.zip
  18. So how many bases do you have total late game?
  19. It seems that 3 can be enough to cover all regions (but not for 100% of their territory) Base 1) Africa 100% + Europe 100% +west part of USSR Base 2) North + Latin America (60% of both) Base 3) East part of USSR + Asia +Australia (60% of them) Is it enough indeed or am I wrong and what is the optimal number of bases then?
  20. You can have all female crew the same way but you will have to edit different files from Xenonauts 2\assets\assets\xenonauts\template\strategy\actor\combatant\human\xenonauts\characters\starting_pool\ changing male to female there and of course change random to female here Xenonauts 2\assets\assets\xenonauts\template\strategy\masters\actor\combatant\human\xenonauts\human I don't know how to change the ratio to have male\female 70%\30% or so though. Have no idea now. I think it will require writing some new code I also tried to make all soldiers to be from the same country just for fun but failed. I see where it stored but changing it crashing the game. Maybe try it later again.
  21. Yesss! After hours of tests I finally found how to make all soldiers male - starting ones and those new ones whom you can hire too. "gender":"random" should be changed to "gender":"male" in Xenonauts 2\assets\assets\xenonauts\template\strategy\masters\actor\combatant\human\xenonauts\human "gender":"female" should be changed to "gender":"male" in Xenonauts 2\assets\assets\xenonauts\template\strategy\actor\combatant\human\xenonauts\characters\starting_pool\soldiers\soldier_starting3 Xenonauts 2\assets\assets\xenonauts\template\strategy\actor\combatant\human\xenonauts\characters\starting_pool\soldiers\soldier_starting7 Start new campaign and have fun!
  22. You have to take worse soldiers this way cause your selection is limited means building the proper squad will need several months in game. I did it, but its not really fun
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