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GARB_IN_PACK

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  1. This pack reworks ground combat and makes that more unpredictable and complex. I have made it cuz standard ground combat feels very boring for me and one mistake means that u need reload save. with this modpack mostly your mistakes means that you lost money, but not the game. Also with this modpack u can play more freely, make soldiers roles that useless in original, and use all variety of weapons that has the game. What's Inside the Pack Here is a breakdown of the mods included in this pack, pre-configured and balanced to work together seamlessly. Name What it Does impact Bulletstorm Reduces AP costs for firing; increases vehicle magazine sizes. AP consumption for actions is 3x smaller than in the original. You still need ammo btw Turns ground combat into a explosive battlefield. Unlimited mod Removes standard squad deployment caps and raises practical battle limits. Allows you to bring massive structural backup and huge deployments to major operations. Boosted Civils Substantially buffs the health and survivability of local forces and civilians. Terror missions feel like an actual urban war with friendly ai PhasedFixed Smooths out the transitions between alien invasion phases so UFO pools change gradually. Eliminates harsh, sudden jumps in UFO difficulty. Older UFOs stay in the pool longer, mixed with new arrivals. Consumables Price Tweak Makes grenade, rocket, explosive, stun, chemical, shock, and EMP upgrades much cheaper on rare resources. You researched the better gear—now you can actually throw and shoot them without going bankrupt. Useful Recycling Makes alien infantry weapon recycling produce much better materials (Alenium and Alloys). Turns battlefield loot into a massive cash income. More fighting directly funds your global manufacturing. Essential with Unlimited mod Useful Recycling Aircrafts Makes UFO recycling much more rewarding by boosting returns from downed hulls and datacores. Air victories become high-value strategic wins that give you the resources needed to scale up. X-Division Tweaks Overhauls starting money, base space, soldier growth curves, hospital recovery times, and funding. Adjusts the global campaign economy so you have the cash and infrastructure to support massive armies. Essential with Unlimited mod The Devil's Toys Rebalanced Lets the player make use of captured alien weapons. Marked with isAlien="1" tags in this version. Gives you a whole new tier of battlefield salvage weapons without making them completely game-breaking. Jaz0 Weapon Addons Adds lightly rebalanced NATO/Soviet weapons, atomic weapons, close air support, and tranq guns. Massively expands your tactical toolkit, giving you everything from classic firearms to tile-clearing nukes. X3Div ufocontents Requires Manual Install. Replaces the default X-Division/ufocontents folder with larger/varied alien crews. Shakes up alien base and UFO defenses to match your huge squad sizes for massive, chaotic firefights. Smoke LOS Optional (Disabled by default). Makes smoke clouds completely block line-of-sight. Gives you true tactical cover and visual concealment. (Note: Engine bug causes effect to start on the next turn). Blood Gas LOS Optional (Disabled by default). Makes alien blood gas clouds completely block line-of-sight. Turns toxic combat areas into hazardous visual barriers. (Note: Engine bug causes effect to start on the next turn). Installation Instructions: 1. Go to your Xenonauts assets folder 2.1 Unzip into the /mods folder 2.2 Replaces the default X-Division/ufocontents folder with files from ufocontentsNew172026.zip 3. Launch Xenonauts.exe 4. In the opened "Xenonauts launcher" hit the "Modding Tools" button 5.1 Select mod and hit "Activate" Button 5.2 Modlist should looks like : 5.3 Make sure that u have choose only one version of Devil toys (Rebalanced is recommended) Screenshots Phase 2 terror mission with all races included Usual gameplay Scout phase 1 Mission report Phase 2 Terror mission Alien base assult More resources for more soldiers Phase 2 scout Boosted stat grow It easier than original X Division but still challenging in some cases Base defense. Up to 20 vehicles from your side. Authors And Thanks This modpack exists because of work from several mod authors and the X-Division / Xenonauts community. - Ivangelion: personal X-Division tweaks, Bulletstorm, recycling tweaks, PhasedFixed, UnlimitedArmy, X3Div, gas/LOS tweaks, and pack integration. - Jaz0: NATO and Soviet Weapons, Atomic Weapons, Close Air Support, and Tranq Guns. - Proselyte_Ethan: The Devil's Toys / Alien Weapons Procurement. - Goldhawk Interactive: creators and developers of Xenonauts. - X-Division team: the base X-Division overhaul this pack is built around. - X:CE contributors and the Xenonauts modding community: the compatibility layer and ecosystem that make this kind of pack possible. Download IvangelionFullScaleWar.zip Troubleshooting If you have any problems, suggestions or questions you can ask here, write or ping me in discord Xenonauts 2 server in X-division channel. bk133.
  2. In the original mod, you can use almost all alien equipment — except shields — because the shield mechanic behaves oddly when shields aren’t unlimited. I fixed that. Now you can equip alien shields and recharge them during battle using Laser Battery Mk1. Tip: If you don’t want a soldier to deploy with an empty shield, make a loadout/template that includes the alien shield and equip it via that template. How to recharge a shield: Empty the soldier’s first hand. On the soldier UI, click Reload. Installation: You must start a new game or else the mod will only work on newly researched items. 1. Download the file (of course). 2. Move the "X-Division The Devil's Toys" folder in the downloaded .zip file to (Xenonauts folder where X-Division is installed)/Assets/Mods. 3. Enable the mod in the XCE mod manager and place it above X-Division in the load order. 4. Play the addon, I hope. X-Division The Devil's Toys Reborn.zip
  3. I mean the game's source code responsible for xml parsing. At the moment, I need to understand the specifics of am*.xml and ufocontents parsing. Since during the development of the mod, I encountered completely inexplicable behavior of the game.
  4. Hi, is it possible to receive x1ce sources? i make pack of mods and receive errors that doesn't explain anything. i want read xml parsers to understand better how i can avoid errors
  5. Increase chinooks limit to 98 soldiers or 9 vehicles and 8 soldiers. Perfect for x division superhuman run. Even if u play first time. No more save loading. You can safely kill 10 or more soldiers during UFO assault and its will be still fun! You can beat motherships with common shotguns and no armor! YOU WILL HAVE MORE SOLDIERS THAN ENEMY BULLETS! Lore friendly if you make first base in Soviet Union. Known Bugs: not all icons loaded in chinook loyaout (see second screen) Installation Instructions: 1. Go to your Xenonauts assets folder 2. Unzip into the /mods folder 3. Launch Xenonauts.exe 4. In the opened "Xenonauts launcher" hit the "Modding Tools" button 5. Select mod and hit "Activate" Button 6 Set mod priority after X division Future mods that you get from me soon: - increase and randomise enemy count for x division (x1-x3) - Phase Mix. all type of UFO will spawn till end of the game - Personal tweaks. the game will be more easier and.. unpredictable. also tweak buildings to have more space for soldiers and vehicles. - Unlimited soldiers stats capacity (up to 1000). - (small chance) pill mod. currently implemented for 0.25 CE. adds pills that can overheal or give extra 100% APs. but you need to craft them. You can request mod that you want and receive that faster. v2 - alien base spawn points adaptation that prevents crash. IvangelionsUnlimitedMod3.zip
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  6. in old 0.25 CE ufo content uses next format : 1-3 unittype_aitype in newest CE version another format with min max column. but it doesn't work for me. i set for example 30 units but still receive 10. is there any docs?
  7. have found in config.xml
  8. is it possible increase soldier limit over 16 soldiers and 4 vehicles on latest x ce?
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