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SebilliansWrath

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About SebilliansWrath

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  1. SebilliansWrath

    UFO design

    I suspect the UFO's will be fine if visual style of the box is just broken a little bit more on top where it currently is just a flat pane. The armoured edges already help somewhat.
  2. SebilliansWrath

    New Combat UI Discussion & Feedback

    An alternative is then to use scrollwheel instead of RMB? This allows you to cycle backwards and forwards. To work this would temporarily override the camera level control if you are hovered over a unit.
  3. SebilliansWrath

    New Combat UI Discussion & Feedback

    But what is the point then of clicking on the weapon? I do not yet understand what clicking the weapon provides. Normally you either select the attack you want directly, or you hover over and cycle through. I think that maybe clicking the weapon then is solving something we could solve elsewhere better. The only thing that hover/control does not do is cycle through all actions from all items. It might be good as well to allow cycling through all weapons because we now have the action button highlighting that shows where the action is coming from?
  4. SebilliansWrath

    New Combat UI Discussion & Feedback

    OG Xcom's fire functionality is to click the weapon which then gives you the options for the fire modes / actions you can take with the weapon. I find it nice that I can finally directly select the action I want without having to go through the weapon again.
  5. SebilliansWrath

    New Combat UI Discussion & Feedback

    To me this leads to more confusion as the buttons that don't have anything to do with the Medpack are very much linked to it so I don't consider it an improvement. You mention that the button are not intuitive. What do you not find intuitive? That you can click on them, how to use them, or?
  6. SebilliansWrath

    New Combat UI Discussion & Feedback

    I think that's viewing the new UI with the lens of having used the old one. I don't think that people that are new to the game or X2 will have that if you make the weapon non-interactive. I would find it very weird and confusing to have both the weapon clicking AND the icon clicking. If you make the weapon non-interactive then you can do something else on hover: maybe display weapon information.
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