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erutan

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Everything posted by erutan

  1. Maybe as an expansion or mod... it is a neat idea but given priorities and budget restraints I don't see them getting around to it.
  2. I pre-ordered via Paypal due to RPS coverage, and have played some previous builds, but it's meatier now. Thoughts follow: * Assault Rifles aren't really clicking with me (oddly, I'm usually a total rifle guy). I tend towards two groups of 2x shotgun and 1x sniper w/ a heavy seems likes a better starting balance. Subjective, yes. * Add in a grenade launcher to replace the classic auto-cannon? Make the RPG a little more accurate / higher range and have the grenade launcher be a gamble in terms of results, but toss out 3 40mm grenades or something. I <3 autocannon! * Weapon stats on the soldier screen are too small on a 1680x1050 monitor. Also burst details would be good. * Female soldiers please (portrait/name/scream), I'm fine with no ground combat sprite changes until post-release. Soldiers in armor are soldiers in armor. * I like the weight balance between weapons and armor, also infinite non-researched items. Being able to assign roles (sniper, assault, support, etc) and have pre-built kits of gear would be great to further streamline the process as people die. Having some kind of smart weight response (i.e. this is my core kit, if it doesn't overload stick in these optional items - extra ammo, grenades, etc) system would be great but perhaps a little too handholdy? * Is reaction time bugged or do all enemies just have much better reactions than my soldiers? Even explicitly saving time units and clicking the appropriate shot, I can never seem to get a shot off. Had an enemy walk right past a soldiers face and fire on comrades. If it's not bugged I'd tweak it so reflexes are a bit more useful. * I like the little events you have that show the world beyond radar range (or the effects of letting a UFO go), but on fastest speed they often blip by before I can read them. Perhaps a little tickbox to sticky them so they stack up? A longer lasting presence on the map, maybe have them fade over time. These will get repetitive over time in terms of content, but I like the impact they make. * Tooltips/descriptions that make it clear alenium aircraft weapons don't need to be reloaded from crafted materials. * Perhaps a little too late, but while I like the idea of getting information from but not being able to use alien tech directly, the plasma weapons look a little too unexotic - make them more organic/alien seeming, not just futuristic. * Description of power core = alenium is good, power core around it is useless. Yet I couldn't just research alenium on its own before that. Odd. * Posting some bug reports now. Great work, and I do truly hope you find a solid niche and a boost in sales due to the Firaxis relaunch - people wondering what the real xcom was like and buying xenonauts because they can't go back to DOS graphics etc. The new tileset changes are very nice! Going to restart now that I know of the save/load bug... wants progression.
  3. I had two MIGs and a f-17 against 3 fighters, a lot of missles flying around so I'm not sure what happened, but eventually I had one invisible enemy fighter that killed my remaining mig and f17. The f17 and fighter seemed to be hovering around each other, but only the ufo was able to fire. Not sure how to reproduce, so I suppose it's more as an FYI.
  4. It shows up in the inventory/backpack screen, but not when a soldier actually has one in their hands ready to use. It's a leap of faith to click on that black and then get the little medic cursor. Shows up continuously. Somewhat related, mechanics of how they work would be helpful (can only one once? best to use all AP in one turn if you can? better chance of people not being dead after mission?).
  5. I wanted to send a manufactured MIG to a different base... so I sent a fighter from it back to the home front to open up a hangar slot before doing so. When both planes arrived (at/around same game time) the game crashed to desktop. It happened again under the same circumstances.
  6. I'll chime in and say portraits/names/screams would be fine - they shouldn't take massive dev time and you can always add in some sprite variations later on when more money is rolling in. I don't think the sprites should have "feminine" armor - ponytails would be a nice throwback but not necessary.
  7. 90% load sounds good to me as well! though I feel that ~95% or so load to gain strength is how it is now.
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