I pre-ordered via Paypal due to RPS coverage, and have played some previous builds, but it's meatier now. Thoughts follow:
* Assault Rifles aren't really clicking with me (oddly, I'm usually a total rifle guy). I tend towards two groups of 2x shotgun and 1x sniper w/ a heavy seems likes a better starting balance. Subjective, yes.
* Add in a grenade launcher to replace the classic auto-cannon? Make the RPG a little more accurate / higher range and have the grenade launcher be a gamble in terms of results, but toss out 3 40mm grenades or something. I <3 autocannon!
* Weapon stats on the soldier screen are too small on a 1680x1050 monitor. Also burst details would be good.
* Female soldiers please (portrait/name/scream), I'm fine with no ground combat sprite changes until post-release. Soldiers in armor are soldiers in armor.
* I like the weight balance between weapons and armor, also infinite non-researched items. Being able to assign roles (sniper, assault, support, etc) and have pre-built kits of gear would be great to further streamline the process as people die. Having some kind of smart weight response (i.e. this is my core kit, if it doesn't overload stick in these optional items - extra ammo, grenades, etc) system would be great but perhaps a little too handholdy?
* Is reaction time bugged or do all enemies just have much better reactions than my soldiers? Even explicitly saving time units and clicking the appropriate shot, I can never seem to get a shot off. Had an enemy walk right past a soldiers face and fire on comrades. If it's not bugged I'd tweak it so reflexes are a bit more useful.
* I like the little events you have that show the world beyond radar range (or the effects of letting a UFO go), but on fastest speed they often blip by before I can read them. Perhaps a little tickbox to sticky them so they stack up? A longer lasting presence on the map, maybe have them fade over time. These will get repetitive over time in terms of content, but I like the impact they make.
* Tooltips/descriptions that make it clear alenium aircraft weapons don't need to be reloaded from crafted materials.
* Perhaps a little too late, but while I like the idea of getting information from but not being able to use alien tech directly, the plasma weapons look a little too unexotic - make them more organic/alien seeming, not just futuristic.
* Description of power core = alenium is good, power core around it is useless. Yet I couldn't just research alenium on its own before that. Odd.
* Posting some bug reports now.
Great work, and I do truly hope you find a solid niche and a boost in sales due to the Firaxis relaunch - people wondering what the real xcom was like and buying xenonauts because they can't go back to DOS graphics etc. The new tileset changes are very nice!
Going to restart now that I know of the save/load bug... wants progression.