I've recently been enjoying Door Kickers and it made me think because something I always wished Xcom and Jagged Alliance incorporated was some kind of breach mechanic and yes sure you can kinda set it up that way but I was wondering if it could be like worked out in a turn based way where it felt natural and fluid, options on doors for approach type with your squad or breaching options.The blue little guys seem like they would know some SWAT basics. Also something I miss from Jagged Alliance is the ability to go prone which made it difficult for you to travel far but made you much harder to hit and added to your ability to aim and hit.. Just like crouch but you know....prone. While we are at it, abilities to rooftop for snipers. or at least add climbable verticality. another idea i had was to make reserved action points pool someway so that you could synchronize shots on the same target with another soldier kinda like overwatch but not really.. Just out of the blue you could make a character class that specializes in melee... doesn't even have to be good...like have a dude called Doomsday Don equipped with a water noodle or something...dunno. feel melee should be represented here though.