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MrStitch

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  1. yeah i did that. Im redownloading the main files from here rather then the Nexus to see if it was a problem with the download. EDIT> seems to work now with the files downloaded here. Nexus version has errors. I started a new game but the first map made me crash. i shot a rocket but it missed and went off the map and then i crashed. will try some more and hope it doesn't crash to much. i also noticed that the minisheild is missing graphics. is this still being updated?
  2. so im trying to play with this mod but cant seem to. Im using 0.35 on a fresh install. when i unzip the three zip files https://www.nexusmods.com/xenonauts/mods/34?tab=files and after renaming them so that they can unzip i get an error about the assets and when i try to install it comes up Error res but says after i close it that installation is successful i then patch it to 01 and then to 10 and that goes fine and the game loads fine but when i go into the soldiers tab it crashes. I thought this might have to do with some graphical elements being named wrong as i could access the vehicle tab, however realized that the AWAC image is missing from the roster. the main menu seems to be misaligned on 1920 x 1080 as well. I played an earlier version of the mod that kinda worked but it was buggy also i thought i could help touch up some of the graphical elements like paint the planes schematics to resemble more the look of the game and other stuff. . I read and re read the installation and i think i did everything correct. i haven't enabled any other mods except the ones that the mod has switched on and i haven't messed with the load order either. anyone got any ideas?
  3. im gonna have to try the x division mod. However ive had problems running mods. I have the gog version and mods seem to crash it some reason or another. will try it though. thanks for the recommendation. I hope they take note and add similar aspects to Xeno 2.
  4. I guess i just didn't really play it that way but could see how it works. same in JA2 more or less but I guess i meant something more of like scenarios played out in SWAT 4 or Rainbow 6... like maybe have the tiles in front of doors allow for different kind of entrie options for squad formation or tactical entry. Also more verticality and climbable surfaces, maybe scale a building side with a sniper to get shots off....stairs are nice and all buuuuuut. I dont know whats in Xeno2 as i haven't played the beta. Im playing the first one and love it so much just want my dudes to be able to have more control of the environment.
  5. I've recently been enjoying Door Kickers and it made me think because something I always wished Xcom and Jagged Alliance incorporated was some kind of breach mechanic and yes sure you can kinda set it up that way but I was wondering if it could be like worked out in a turn based way where it felt natural and fluid, options on doors for approach type with your squad or breaching options.The blue little guys seem like they would know some SWAT basics. Also something I miss from Jagged Alliance is the ability to go prone which made it difficult for you to travel far but made you much harder to hit and added to your ability to aim and hit.. Just like crouch but you know....prone. While we are at it, abilities to rooftop for snipers. or at least add climbable verticality. another idea i had was to make reserved action points pool someway so that you could synchronize shots on the same target with another soldier kinda like overwatch but not really.. Just out of the blue you could make a character class that specializes in melee... doesn't even have to be good...like have a dude called Doomsday Don equipped with a water noodle or something...dunno. feel melee should be represented here though.
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