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SusiSisu

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  1. @Chris Took down a Sebillian with a stun grenade without a crash! (Crashed UFO, not a raid V4.1)
  2. At the beginning of the alien turns, just after I threw a stun gas grenade at them (and the gas actually covered them). Once I had a grenade land in front of them, and then it CTD when they ran forward into the stun gas. Honestly, it was so frustrating that I only played 4 games until I got to the T2 aliens, twice I got Sebillians, and twice I got another alien I didn't recognize (tall and lanky, one was holding a shield).
  3. I've had the same issue with stun grenades and *predominantly non-Psyon* enemies ("bulky lizard things" or another tough-to-describe species I hadn't encountered before). Stun grenades against Psyons seems fine, but 3 new games in a row have had the issue with the tier-2 soldiers for me.
  4. I agree with this. I really like the idea of starting with 30-40 NPC RADAR sites (maybe 75% as effective as the starting XN bases at detecting UFOs in their area?) around the globe and maybe 12 air bases launching weak interceptors against UFOS... and having them slowly wink out over time as the Aliens slowly crush the weak NPC militaries. Some just go silent; some send out a "MAYDAY" call, which is ominously cut short; some succeed at repelling the attacks; some might even *appear* to repel the attacks but were compromised giving XN false info? One idea about how to handle NPC combat/events is how XCOM: Apocalypse handled it, just giving a quick "news"/log blurb like "Megapol successfully raided Cult of Sirius site".
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