squeezechart
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Posts posted by squeezechart
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It seems also stable to me, except that I still had no Reaper in a new game I started and there is still no gauss weapons and therefore the plasma upgrade for the MARS is blocked. Also the advanced laser shotgun has no ammo. And the 320 days time limit is pretty short - I would suggest at least 400 days and I would vote for a comeback of Med-Suit and Servosuit
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After having built the self recharging laser upgrade, the advanced shotgun is available but it has no ammo
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Maybe this is intentional, too - the Laser self recharge could not be enabled throughout the game
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the shielded plating (vehicles) can be built, but when ready, ceramite plating is still the only choice available
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Maybe this is intentional, but this time I did not see a research project for gauss weapons
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this time I had no Reapers until endgame
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all UFO types except the "Scout" are missing in Xenopedia
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I am constantly getting a crash during load of cleaner headquarters mission.
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I've built the Dragonfly and wanted to do my first mission with it - upon loading (93%) the game crashes without warning and without red error text
auto_strategy_before_combat-25.json output.log output.log_1.eadc8b112a8308884b56b28a810cd652 output.log_2.4ec55e9df0388fc94ba9f8467e1ee9d9 output.log_3.2ba64837c5a7c891b34702745f90e044 output.log_4.0141f525f06578ade24357d06c5ef4f6 output.log_5.763520fc3d4b06551117cf656ff4f95e
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yes you're right. My mistake
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I've got a crash after engaging shot down UFO and launching combat team. The screen with soldier loadout opens and Xenonauts crashes to desktop.
auto_strategy_after_intercept-22.json output.log output.log_1.2c278b33c1aaaf2672b26eab60a64dba output.log_2.a8513cac7a51fb52565dea9f90a3096c output.log_3.5dcc912b7df9457aa98617823beefc7e resolve_layers.log output.log_4.bd815c8b35c36cdc76ac23f838fef0f2 output.log_5.6c26175983fcd58034c17aaf4681f16d
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In earlier Betas the face of soldiers was shown when hoving over their names - in this beta faces are shown on hiring screen but not on 'manage soldiers'
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The MARS can only be equipped with rocket launcher - the normal gun which were on MARS in earlier Betas is not listed
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the stun pistol can be produced but has no ammo.
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clicking on abduction tubes in order to deactivate them just crashes the game
auto_groundcombat_turn_2_start-46.json output.log resolve_layers.log output.log_1.e42089dbffd0e8415b6a832e787e820b output.log_2.7ae97d3ae684f7a69bc0215fbf33ca5f output.log_3.960e9839aba583b4e7e6906a55987119 output.log_4.e1bd8a68c866c3169dbb8b043cc80f21 output.log_5.9f4c44b7b0e6d4b50f2d9bfaea098449
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this version does not accept its own savegames and displays a version mismatch.
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I'm getting a crash every time I click on research button.
user_day_232_manual_save-16.json output.log output.log_1.e8e3a576d6726c8a387dc0e330145d33 output.log_2.644b0bd44b97c615190df59088a0e0e3
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Hi there,
drivers are downloaded today, I use Windows 11 on a 5 year old laptop.
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I've got a crash to desktop while loading a savegame (turn 4 start).
auto_groundcombat_turn_2_end-29.json
auto_groundcombat_turn_2_start-28.json
auto_groundcombat_turn_3_end-31.json
auto_groundcombat_turn_3_start-30.json
auto_groundcombat_turn_4_start-32.json
output.log_1.4089f38e60138877c36a66a0a1a8f19e
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I've got a crash to desktop as soon as my last soldier enters the dropship.
The game also doesn't seem to have created logs since upgrading to v23
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ok.. but how do I finish that mission? I got the feeling that aliens ae hiding on 3rd floor..
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On this harvester mission, the teleporters transport from 2rd to 4th floor; the 3rd floor is skipped.
user_day_252_crash_site_teleporters_do_not_transport_to_3rd_floor-20.json
[v 27.06] Geoscape - no alenium warheads appeared in research, but are needed now to produce fusion warheads
in Xenonauts-2 Bug Reports
Posted
In this game I haven't come across research of alenium warheads, and when fusion warheads research came in I researched them.
But I cannot build fusion warheads because alenium warheads are needed for this.
user_day_181_no_alenium_warheads-16.json