squeezechart
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Everything posted by squeezechart
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If I want so save my progress manually, savegame dialog closes but files are not written. So I am limited to auto savegames
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[v 22.0] ground combat - CTD while loading savegame
squeezechart replied to squeezechart's topic in Xenonauts-2 Bug Reports
no.. some attemts later I could load it successfully -
[V21.2] Help Request - Crash at Mission End
squeezechart replied to Chris's topic in Xenonauts-2 Bug Reports
I also have repeating crashes after last cleaner is killed - also the laptop hangs, a blue screen appears and then it restarts auto_groundcombat_turn_8_start-147.json auto_groundcombat_turn_7_end-146.json auto_groundcombat_turn_7_start-145.json auto_groundcombat_turn_6_end-144.json auto_groundcombat_turn_6_start-143.json auto_strategy_before_combat-19.json auto_strategy_after_combat-18.json auto_strategy_before_combat-17.json auto_strategy_after_intercept-16.json auto_strategy_before_intercept-15.json auto_strategy_funding_report-14.json output.log resolve_layers.log recording_9.rec output.log_1.9b5e6e0c77e4bd8e8ce6f0f5bec02bff recording_8.rec output.log_2.f230e807ec9d723b6f39a79831c04bf0 output.log_3.b67421b2fd170f496ff6d278589f9bfd recording_7.rec recording_6.rec output.log_4.9411159ab2ec565724e998eab50bb987 output.log_5.4ef01f98f4b130cbc733b7118b8cd0cb recording_5.rec recording_4.rec recording_3.rec -
[v21.1] ground combat - cannot move soldiers
squeezechart replied to squeezechart's topic in Xenonauts-2 Bug Reports
nope.. now they move again -
I loaded my last savegame and noticed I cannot move my soldiers. auto_groundcombat_turn_8_start-94.json output.log_1.6f362c9a74c086955e92e6da8ffc2012 resolve_layers.log
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Thse are all logs I have output.log_2.aaf92aa2aaeea6b02f8dd82a16f03f70 output.log_3.a42e4b961c528d046bcc8e6d8b2a2213 output.log_4.2b79c52f750cb0eac5ad0961f76a7fdb output.log_5.db82849445fcf93bb0a7ff4e60f2c4e9 recording_3.rec recording_4.rec recording_5.rec recording_6.rec auto_groundcombat_turn_3_end-64.json auto_groundcombat_turn_3_end-66.json auto_groundcombat_turn_3_start-63.json auto_groundcombat_turn_4_start-65.json auto_groundcombat_turn_4_start-67.json auto_strategy_after_combat-2.json auto_strategy_after_combat-4.json auto_strategy_after_combat-7.json
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Earlier in my campaign some soldiers died and were alive again when the team arrived at base again, then there are crashes that seem to be related to overwatch and MARS; in the present mission the normal rifle does a damage of 903 which leads to exploding corpses.. user_day_45_groundcombatmission_manual_save_weapon_hitpoints-4.json content_manager.state output.log output.log_1.958194d017da042c0ce3218552a378ff
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[15.2 Geoscape] soldier layout lost
squeezechart replied to squeezechart's topic in Xenonauts-2 Bug Reports
I don't have a save of the last turn.. sorry for that -
My soldiers lost all of their weapons - I guess this happened after finishing base defense mission earlier in that game (which did not bring up info on what happened to recovered ufo parts etc). All weapons that were produced in that game are gone. user_beta_15_2_base_defense_mission-9.json user_soldier_weapons_lost-10.json output.log output.log_1.3037577f696d607723f59f27b384519e content_manager.state output.log_2.2d58e9c9a2ca340487ff764db7223e1a recording_9.rec resolve_layers.log output.log_3.c211c2d3dcffe127795be0463c8ce853
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This is my first base defense mission and despite noticing that most of the facilities of my base look like store room (which might be because the other rooms are not designed at this stage) my soldiers can walk through closed doors. user_beta_15_2_base_defense_mission-9.json recording_9.rec resolve_layers.log content_manager.state output.log output.log_1.ca32aa2ac977159ab3303bbb38edc84e
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[v15.1 Geoscape] aircraft doesn't fly towards UFO
squeezechart replied to squeezechart's topic in Xenonauts-2 Bug Reports
in case the first save doesn't help - here's another one: user_aircraft_doesnt_fly2-6.json -
[v15.1 ground combat] weird time unit numbers
squeezechart posted a topic in Xenonauts-2 Bug Reports
output.log output.log_1.0923da648eed104caf685aff71d3d555 content_manager.state resolve_layers.log user_weird_time_unit_numbers-5.json -
[v15.1 ground combat] hidden movement forever
squeezechart posted a topic in Xenonauts-2 Bug Reports
finishing turn in this savegame makes the 'hidden movement' loop forever auto_groundcombat_turn_1_end-148.json recording_8.rec resolve_layers.log content_manager.state output.log output.log_1.950a0a2690fce764bbae170720a58a53 recording_7.rec