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squeezechart

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Everything posted by squeezechart

  1. If I want so save my progress manually, savegame dialog closes but files are not written. So I am limited to auto savegames
  2. If you produce and equip Tazers, they won't have ammo. And there are 2 different types of Tazers in list of produceable things. auto_strategy_after_combat-16.json
  3. I've got a crash to blue screen while loading savegame in turn 3 of first mission output.log output.log_1.60f510adaaab5c07b0ccb0dfe7b08162 resolve_layers.log recording_10.rec output.log_2.052f63b82feddcec96da47b3ec5f92b2 auto_groundcombat_turn_3_start-5.json
  4. I also have repeating crashes after last cleaner is killed - also the laptop hangs, a blue screen appears and then it restarts auto_groundcombat_turn_8_start-147.json auto_groundcombat_turn_7_end-146.json auto_groundcombat_turn_7_start-145.json auto_groundcombat_turn_6_end-144.json auto_groundcombat_turn_6_start-143.json auto_strategy_before_combat-19.json auto_strategy_after_combat-18.json auto_strategy_before_combat-17.json auto_strategy_after_intercept-16.json auto_strategy_before_intercept-15.json auto_strategy_funding_report-14.json output.log resolve_layers.log recording_9.rec output.log_1.9b5e6e0c77e4bd8e8ce6f0f5bec02bff recording_8.rec output.log_2.f230e807ec9d723b6f39a79831c04bf0 output.log_3.b67421b2fd170f496ff6d278589f9bfd recording_7.rec recording_6.rec output.log_4.9411159ab2ec565724e998eab50bb987 output.log_5.4ef01f98f4b130cbc733b7118b8cd0cb recording_5.rec recording_4.rec recording_3.rec
  5. I have a CTD as soon as the last alien in the UFO is killed or stunned, so right before mission report output.log auto_groundcombat_turn_11_start-101.json
  6. I loaded my last savegame and noticed I cannot move my soldiers. auto_groundcombat_turn_8_start-94.json output.log_1.6f362c9a74c086955e92e6da8ffc2012 resolve_layers.log
  7. Hey there, I'm getting CTD every time I try to move the MARS behind the house in the upper right of this savegame. auto_groundcombat_turn_3_start-60.json output.log output.log_1.fbd2dd0458ff0a3309100e3ca9eb29fa output.log_2.d3958c4c98b29f1c59c7e830eb407efc recording_9.rec
  8. Thse are all logs I have output.log_2.aaf92aa2aaeea6b02f8dd82a16f03f70 output.log_3.a42e4b961c528d046bcc8e6d8b2a2213 output.log_4.2b79c52f750cb0eac5ad0961f76a7fdb output.log_5.db82849445fcf93bb0a7ff4e60f2c4e9 recording_3.rec recording_4.rec recording_5.rec recording_6.rec auto_groundcombat_turn_3_end-64.json auto_groundcombat_turn_3_end-66.json auto_groundcombat_turn_3_start-63.json auto_groundcombat_turn_4_start-65.json auto_groundcombat_turn_4_start-67.json auto_strategy_after_combat-2.json auto_strategy_after_combat-4.json auto_strategy_after_combat-7.json
  9. Earlier in my campaign some soldiers died and were alive again when the team arrived at base again, then there are crashes that seem to be related to overwatch and MARS; in the present mission the normal rifle does a damage of 903 which leads to exploding corpses.. user_day_45_groundcombatmission_manual_save_weapon_hitpoints-4.json content_manager.state output.log output.log_1.958194d017da042c0ce3218552a378ff
  10. in this mission, there's bales of straw inside ufo user_beta_15_4_bale_of_straw_inside_ufo-2.json
  11. I don't have a save of the last turn.. sorry for that
  12. My soldiers lost all of their weapons - I guess this happened after finishing base defense mission earlier in that game (which did not bring up info on what happened to recovered ufo parts etc). All weapons that were produced in that game are gone. user_beta_15_2_base_defense_mission-9.json user_soldier_weapons_lost-10.json output.log output.log_1.3037577f696d607723f59f27b384519e content_manager.state output.log_2.2d58e9c9a2ca340487ff764db7223e1a recording_9.rec resolve_layers.log output.log_3.c211c2d3dcffe127795be0463c8ce853
  13. This is my first base defense mission and despite noticing that most of the facilities of my base look like store room (which might be because the other rooms are not designed at this stage) my soldiers can walk through closed doors. user_beta_15_2_base_defense_mission-9.json recording_9.rec resolve_layers.log content_manager.state output.log output.log_1.ca32aa2ac977159ab3303bbb38edc84e
  14. if you've got many projects in the engineering, there's no scrollbar and scrolling is not possible user_engineering_screen_scroll-8.json
  15. There are some weird text strings in the info box at the bottom of the geoscape screen user_weird_time_unit_numbers-5.json
  16. I had equipped the MARS with heavy steel plating and then the alloy plating was finished in the workshop. Shortly after this ground combat was available showing the MARS as a pink soldier auto_groundcombat_turn_1_start-78.json
  17. in case the first save doesn't help - here's another one: user_aircraft_doesnt_fly2-6.json
  18. output.log output.log_1.0923da648eed104caf685aff71d3d555 content_manager.state resolve_layers.log user_weird_time_unit_numbers-5.json
  19. sometimes my aircraft doesn't fly towards UFO user_aircraft_doesnt_fly_towards_ufo-3.json output.log output.log_1.1efe89362e4b1d342a2f0c397b94f1b5
  20. Earlier in that game, the warden armour could not be equipped so I played until the guardian battle armour was ready. But after having built one of those, I see that this armour could not be equipped as well. user_beta_15_1_guardian_battle_armour-1.json
  21. the base defense mission does not start after equipping soldiers - crash to desktop instead content_manager.state output.log recording_1.rec resolve_layers.log recording_10.rec output.log_1.a98869610bfbd31e76a9270d0fe656d3 auto_strategy_before_intercept-60.json
  22. finishing turn in this savegame makes the 'hidden movement' loop forever auto_groundcombat_turn_1_end-148.json recording_8.rec resolve_layers.log content_manager.state output.log output.log_1.950a0a2690fce764bbae170720a58a53 recording_7.rec
  23. An item that was shot and destroyed leaves pink area in my ground combat. user_blown_item_leaves_pink_area-1.json auto_groundcombat_turn_1_end-25.json recording_5.rec output.log_1.3e9cadd9fb1290d0eb68102c49d5c5cf resolve_layers.log content_manager.state
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