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depressed_positron

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depressed_positron last won the day on February 2 2019

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  1. Bad formatting aside: I played through another mission and tried to do the terror mission again. No dice. Completed a raid and it terror mission loading still got stuck at 99%.
  2. Tossed a grenade. It crashed. BIG-SEB was t-posing while it happened. Couldn't take screenshot if i clicked on it. It was the second grenade toss as well.
  3. ARGHHHH Save order is Ufo fuckery Pre Terror this game is shitting on my face UFO fuckery.json Pre Terror.json the game is shitting on my face.json
  4. Oh wow. I searched for 99% and nothing camPre Terror.jsone up and made a post. Bad positron. Anyway I have the same problem.
  5. Self explanatory. The save has a terror mission that if you try to launch it, plays the "animation", starts loading, and stops at 99%. No sound bugs or other issues. The game doesn't stop running. Pre Terror.json
  6. Game will sometimes spawn copies of missions (raids mainly) if one exists on the map already when save at geoscape is loaded.
  7. Know that setting it to mapSize won't break anything is good to hear. I wasn't going to go all "add a camo stat to all units" or other common "add feature plz" stuff. XPiratez has this to an extent. I don't think there are weapons or actions that alter those stats mid mission yet, but it is do able. My main complaint was the harsh finite barrier that didn't have any clear cause and AI behavior that suggested this was arbitrary and that I was the only one bearing that penalty/malus. Having a cone of limited information outside of the base 90 degree cone with r= whatever that showed if there were things/amorphous black blobs that could be aliens or humans would be cool, but forum posts like that are bad posts. (my post here is bad post)
  8. After playing open-Xcom for a while with unlimited sight range or Jaggeds etc coming back to a game with a sight range limit feels awful. Every dev update I try starting a new game and then less than an hour later I'm back in open-Xcom. I have a feeling I'm alone in this. This wouldn't be an issue except that everything has better eyesight than you and getting shot from fogged open ground just feels dumb at this point to me. Other LoS things like people behind trees looking in the direction they are getting shot from and being unable to see the tile (like 5 away) that shoots them is infuriating.
  9. Came here just to say this again. Alien resilience/ your guns doing crap damage means that if a Sectoid conga line (4 sectoid soldiers standing shoulder to shoulder) charges you in doors you can have a hell of a lot of problems. Grenades would solve this problem but grenades love hugging walls more than soldier love hugging cover.
  10. Selecting the medic bag while adjacent to a wounded civilian caused an immediate crash. Happened one time. Haven't gotten it again. Alien running out into the open like a moron stopped between tiles. Could not be targeted by weapons. I used grenades to kill him. All gunfire missed regardless of accuracy and/or quantity. I can't reproduce or give you saves because saving has been disabled in this version. Also cover items have an aura so things like grenades will get stopped in open truck doors (dock warehouse entrance) if soldier throws a grenade while standing in the opening.
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