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Light Scout

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Light Scout last won the day on November 10 2018

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About Light Scout

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  1. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Yes, rection fire can be resolved, but you still in very small room with dozens of xenomorfs, whos will explode when you kill them and you cant move away, because another rooms not cleared and you still pushed by elite caesans with dark and toxic guns\grenades, there are no question about how to resolve it at all, the question is about a strategy to resolve it with no casualites.
  2. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I have big problems with ceasans mid-game bases. Xenomorfs at start rushing thru 5-6 tiles of fire and blow up near my guys from reaction fire. I dont know what to do, because i am loosing 2-3 people at start from"xeno-suicide" indirect, in addition im lose 1-2 guys from alien toxin grenades spam and after i can lose guy from acid queen shots. In this comparasion sebs and androns base looks very easy to capture. Any strats?
  3. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Please, give an answer for a noob, what is the true purpose of division weapons (except minigun and cannon). Lasers more multipurposed - caesans, not very big difference what damage type you have, but lasers have better accuracy. Sebs have weakness to lasers. Xenoms are dying from fire and fire is much better for this, reapers too. So if you dont know the enemy type - choose lasers and fire. In late ph1 and early ph2 division good against mechareapers, but its all. I see no any tasks for mgs (you have godlike minigun mk3), rifles, s-rifels and smgs and after little time you reasearch plasma and forget about damage problem at all. Maybe if they would have lower price, i can equip garrisons and second teams with them...
  4. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Hello. I am again with interrogation and QoL problems. I see 1.10 compared with 0.99 have better catalogued ALIEN UNIT info. How about to transfer interrogation info in its own category and make names look like "Ph1 Caesan medic" and align it by phase and race? Now i am only on mid 2nd phase and have 50+++ infos in ALIEN UNITS catalogue, it really hard to find missed interrogation. Second, how about better structurised workshop list? All weapons manufacturing and dsb made very scattered, laser weapons stands near UFO DSB, when plasma at 10 lines upper from them, sometimes needed much time to find thing you need. All UFOs and corpses dsb can be made in same category, there is no so much classes of that. Weapons DSBs can be made by resourse class like ENERGY CORES\CHEMICAL CORES\ets. Anyway, having category wreckages and wrekages&toxin pistols is pretty weird. When you have 5+ bases with team and workshops, game starting to be a manager hell.
  5. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    There some kind of AI issue, as i think. Non-combatants always pushing to my guys guns and die from reaction fire, in the same time guards and other military ETs guys hidding deep in the ship and never rush.
  6. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Leave this here, i am failed to google and i got from game files. Xenonauts X-division Aliens Interrogation scheme, same for Ceasans and Sebillians, all higher techs dont ask previous but give it: Leader class: Chieftain->Officer->Leader Ship OPs: ScOp->CorvOp->LandingOp->CruiserOp->CarrierOp->BattleShipOp LScOp and DreadnoughtOp doesnt give previous techs. Engi: Technician->Engi->Chief->HeadEngi Medics: Medic->Physician->Doctor->Professor WeaponSpecs: WS->WeaponOfficer->WeaponCommander->TacticalCommander Navigators: Nav->Pilot->CruiserCom->FleetCom Terror OPs, Base assaulters, Bomber operators: 4 numbered professions for each class. Terror Warriors: TSoldier->TWarrior->TElite
  7. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Thank you for the answers.
  8. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Ah ok. So i need recapture all classes after next the phase come? PS how can i understand what next phase has been started, i am played in UFO-like games for the first time, and this is not clear for me.
  9. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    No, sebilllians medic gives grenades tech and i am captured him twice. I have physical list with captured enemies, and i get all early seb's and cea's. Looks like it its soldier or warrior, but FFS it is so hard to visual determine seb class...
  10. Light Scout

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Eh guys, can you help me? I cant get advanced medkits, i am already have mk3 lasers but still havent medkits. I capture all of basic sebillians and ceasans and that doesnt give me medkits. What i am doing wrong? PS Wtf with the alien tank? Why it looks like T-80 with double guns and in 70% start stucked in invisible(another bug) or visible cars.
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