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Obi

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  1. It's exactly how @Jocko said. Thank you Jocko for that wonderful explanation. I would also like to point out that having a squad based system would make handling soldier stress and rotation a lot easier. For example if Alpha squad has been on a few missions and are stressed out it'd be as simple as assigning Bravo squad to the next mission while Alpha rests a few days. It would also greatly simplify a multiple click action (unassign each soldier from the dropship just to reassign others in their place along with their particular position in the bird).
  2. Hi guys! New member/kick-starter backer here. So personally one of my favorite features of the Long War mod for Xcom2 was the ability to build squads of soldiers and send them out as needed (I'm sure most of you are familiar with it), since some soldiers and weapon combinations worked well together. Basically acting as a glorified squad preset system sending predefined people with predefined gear quickly and easily. I just loved being able to send alpha squad out on a mission and then have bravo squad cover for alpha when somebody was injured or they were preoccupied or something. It also felt like it made me more personally invested to the 'team' since finding replacement soldiers that fit certain squad motifs could be a bit of a challenge. Stealth Squad Omega lost a sharpshooter? Shoot that hurts I guess now we'll induct one of the nuggets.. Is this a feature that would make its way into Xenonauts 2? I feel like it might work really well with the stress system, allowing the player to easily substitute a group of fresh soldiers for worn ones. It might also work well if they decide to implement some sort of teamwork/ranking feature where certain soldiers get bonuses for working with others or bonuses based on the amount of time/missions soldiers spend together. I've attached a screen shot from Long War to show off their implementation on the off-chance you guys haven't seen it. Anyway, I really enjoyed the feature in Long War and it would kill me with glee if we saw some sort of counterpart in Xeno2. Either way keep up the good work devs!
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