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020Tom020

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  1. Yes you got a good point Gauddlike , I was more thinking like how it works in Ja2 where you can ready your weapon, so while walking you have the normal viewcone. There are 2 good feelings while you do land combat and 1 of them is finding the allien. Xeno1 didnt do much with that other then nightbattles. But not only how spotting works I think the whole combat system is way to basic and feels lazy and uncreative. Your fighting alliens for godsake, the defs can comeup with what ever they want... Maybe it isnt lazy and uncreative but a choice to keep it as basic as possible thats why I asked that in my first post.
  2. If the weapons would determent the viewcone you have there would be at least some kind of interesting choices to make how to equip your solders and how to position them on the battlefield. So with a sniper gun you have a small viewcone that reach further and with a shotty you see wide but not that far. I would have given hunker down a small view penalty too as how it is now its just wrong to end your turn standing. With shallow I didn't mean bad BTW but I would have thought that people who like games like Xcom would love to see more tactical combat depth but maybe im wrong.
  3. There isnt much going on other then LOS and hit chances. Where I feel LOS is the weakest worked out mechanic while being it the most important factor to win the battle.
  4. Is there a reason why landcombat is so shallow as it is? And why cant you strafe in the first game? This is beyond me and to taunt me even more there are shields in the game.... Still like the game , I just picked it up for free at GOG.
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