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Everything posted by Emily_F
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There only seems to be one biome. I noted after writing the OP that there are some superficial differences on this map (sometimes furniture or crates in different places) but it is essentially the same map. Realistically, there needs to be a whole load of completely different maps for both the UFO missions and terror maps (which are also the same) otherwise people will get bored. I know the devs mentioned it ages ago, but I don't recall seeing many new maps since.
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I am aiming at a Super-lizard with a very obvious green line of sight, but it won't let me take the shot. Also he was able to take a pot shot at the soldier at the 6 o'clock position partially obscured by the yellow alien icon. auto_groundcombat_turn_7_start-138.json
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1. The game seems to have stopped progressing - I appear to have researched everything (including the live Ethereal) and the orbital bombardments have started, but I just keep getting terror missions and battleships to attack. No sign of an endgame mission. 2. What is happening with the memory hole issue? It it quite annoying to have to keep quitting and reloading the game every couple of in-game months. 3. The stores having 150 inventory size is crazy. 4. I am pretty sure I have fusion weapons disappear (which I think is related to the inventory issue above) 5. I'm not sure the sentinel actually does anything
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V26 - Fuel use and refuel time for Phantom interceptors
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
It only seems to affect phantoms now. It used to be across the board -
when I moved the Ares in this save, the sound effect wouldn't stop after it finished moving. This has happened a few times, and will continue after the mission finishes. output.log auto_groundcombat_turn_5_start-94.json
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In addition, in this mission in the above attached save, I can see through the side of the UFO (it isn't damaged as far as I can see) though I can't get an aim.
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V25 Gameplay / Balance Feedback thread:
Emily_F replied to Chris's topic in Xenonauts-2 General Discussion
I've recently reported what I think has to be a bug; namely that I have played ONE map whenever I have downed a UFO over a medium size, no matter where I down it. It's gotten REALLY boring. If it isn't a bug, I think the devs need to focus all their efforts (excluding bugfixes) building more maps. Earlier in development I am sure they said it was a laborious process, but if that is the case, couldn't someone build a map editor? -
So, I have to admit I'm getting bored of the game now because there is only ONE map for anything over a medium UFO. The number of maps in the game in general seems to be getting smaller too- - is there some issue with the biome/map selection? Either way, I think there needs to be way more time dedicated to variating the maps because I often go to UFO missions where I play exactly the same mission back to back, with maybe some different aliens if I'm lucky. Unless this is a bug, I think this is something that needs to be urgently addressed before you consider early release; far more urgently than adding any extra game features etc. auto_strategy_before_combat-186.json output.log
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So, I have a TP penalty when I have an actuator module and my trooper isn't overweight output.log user_actuator_fault-12.json
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V25 Gameplay / Balance Feedback thread:
Emily_F replied to Chris's topic in Xenonauts-2 General Discussion
I had stunned a cleaner on the mission and was also unable to pick up the body to carry it back to the dropship -
Public Demo v3.02 Released (Experimental)
Emily_F replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
That's odd - I had to click through each section of dialogue to make it move on to the next person. It wasn't automatic for me -
Public Demo v3.02 Released (Experimental)
Emily_F replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
@Chris It says it goes to day 50 but my game ended at day 40... Not a huge thing but I thought I would let you know. -
V3.03 - Geoscape CTD intercepting medium ufo
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
I wonder if it worked because the second time I tried it, when the jets got to it it was over water, so I clicked tail until over land. So when the dialogue opened again it was ok. Weird!! -
V3.03 - Geoscape CTD intercepting medium ufo
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Update: I loaded the save and played up to the intercept which went ahead as normal. So if you can't see what happened from the logs then it isn't reproducible from this save. -
Irritatingly, there was no pre-engagement autosave for this bug. A medium UFO appeared and I intercepted it, and got a CTD. auto_strategy_funding_report-11.json resolve_layers.log output.log output.log_1.1b70354857eabf83b5941b1fb8a5303d
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I found this tool tip confusing - it took me a while to realised I couldn't continue unless I hovered over the highlighted text link.
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V25.5 - Engineering - Automedikit issue
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Yeah something's not right cos if I get hit and am close to death and have more bleeding wound hit points than remaining HP, I die at the end of the turn -
Another incompletable mission. Do a CTRL-SHIFT-V and you will see the crash. auto_groundcombat_turn_4_start-354.json
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If I send someone upstairs on the teleporter, kill the andron, then go back down (I use the scroller on my mouse to switch levels) I get a repeatable CTD. Also, if I Ctl-shift-V to end the mission I get the same crash output.log auto_groundcombat_turn_6_start-347.json
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V25.5 - Combat - Sometimes automed module doesn't work
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
Wait. it is just delaying it to the end of the next turn