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Everything posted by Emily_F
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[V24.4 - Engineering] Plasma Torpedos have disappeared
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
My bad. I forgot to specify that it was the plasma torpedo that is missing from the list -
Random CTD with no dev console red text during alien turn on first battleship mission auto_groundcombat_turn_1_end-188.json output.log
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I agree massively with all of these suggestions
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So, here's what happened: I moved the machine gunner out of the left side door and then blew up the terrain around the giant sebillian. Then I clicked on the MARS to give Sebby the good news, and I got the red-text screen of death and a CTD. UPDATE: When reloading the save a couple of times, even if you select the MARS first you get the same crash auto_groundcombat_turn_1_start-128.json
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On the menu below, it would be useful to have the state of rearming and what ordnance they have because otherwise you have to tediously go through the aircraft menu to find out how many weapons have been replenished and what they are carrying.
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[V24.4 - Geoscape] Wording issue I mentioned before
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
No, there is a different screen for that - I know the one you mean, and that one takes you to the lab screen. This one takes you to the engineering screen. -
V24.3 Geoscape - Stores menu selection issue
Emily_F replied to Emily_F's topic in Xenonauts-2 Bug Reports
It'll happen in any of the saves I have sent you. Just finish a mission or wait until engineering has made something and given you a popup notice, then go straight to stores and it'll be empty. Click on armoury or aircraft, then go back again to stores and it will be normal. -
For some reason, if you click on the stores menu it shows as being empty, then you have to click on another menu eg Armoury, then go straight back and it's normal again. Minor issue but mildly annoying lol
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I reported this repeated issue in a previous thread but I don't know if you're going to see it so linked the latest one with saves before and after completing the research. As an update, I let the game run for another two months and I got no cleaner missions at all (abduction or Intel) https://www.goldhawkinteractive.com/forums/index.php?/topic/26216-v242-geoscape-two-issues/&do=findComment&comment=189365
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@Chris I am having a play thru of the latest version and appear to have the cleaner ops fail again. I have attached two saves - one where I am researching cleaner ops, and one just after finishing it. I have let the clock go past the end of the month and no cleaner intel mission has spawned. user_cleaner_ops_researching-1.json user_just_finished_cleaner_operations_research-2.json
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V24.3 Experimental Released (Closed Beta)
Emily_F replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
@Chris Has the CTD after load-out for base defence missions been fixed yet? -
@ChrisPersonally, I think the grenade arcs are fine as they are. Regarding stunning - I have found the stun gun to be a waste of space; I hit a standard secton with 6 shots and it was still standing so I gave up and stabbed him to death lol. Also, the suppression mechanic doesn't really seem to work well. My own troops get suppressed all the time even from fire from my own troops, but it is very uncommon for even heavy weapon fire to make even weak aliens get their heads down. I recall a discussion about this forever ago when we were talking about heavy weapon accuracy. The point you made was that the point of them was to give high suppression, but I don't find it does. The same should go for grenades/rockets!
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I seem to recall something weird happened - I went to do the data collection mission (as it stated before I went to it) but it ended up being an abduction mission.