Jump to content

Emily_F

Members
  • Posts

    669
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by Emily_F

  1. I was just planning to relocate one of the planes from the main base and thought I couldn't because there wasn't a few hanger, though after I posted this I tried anyway and obvs it worked fine
  2. My bad. I forgot to specify that it was the plasma torpedo that is missing from the list
  3. Random CTD with no dev console red text during alien turn on first battleship mission auto_groundcombat_turn_1_end-188.json output.log
  4. I agree massively with all of these suggestions
  5. So, I have researched plasma weapons and built one but now they've disappeared from the engineering list auto_strategy_after_combat-96.json
  6. As per the title, I just built a fourth hanger at my second base but it isn't present in the aircraft screen. user_no_extra_hangar-9.json
  7. Similar issue to the others but different Dev Cons text user_day_199_alien_base_manual_save-8.json
  8. Another update: it seems to be related to the MARS (possibly d/t the the cannon I'm using) because it happened in an Abductor Mission too. I moved the MARS and aimed at the gun drone and it crashed in the same way as the one above. output.log auto_groundcombat_turn_3_start-132.json
  9. The log is attached too, in case it helps ID the problem output.log
  10. So, here's what happened: I moved the machine gunner out of the left side door and then blew up the terrain around the giant sebillian. Then I clicked on the MARS to give Sebby the good news, and I got the red-text screen of death and a CTD. UPDATE: When reloading the save a couple of times, even if you select the MARS first you get the same crash auto_groundcombat_turn_1_start-128.json
  11. On the menu below, it would be useful to have the state of rearming and what ordnance they have because otherwise you have to tediously go through the aircraft menu to find out how many weapons have been replenished and what they are carrying.
  12. The door in front of the highlighted sniper has been opened; the animation happened but the door then remains closed. If the other door wasn't already open, the other side of the door would still be black. This issue has been present for several iterations of roll-outs and never been fixed.
  13. I've noted that the refuelling time (several hours!!) and rearming times are way too excessive; unrealistically so. Please could that be looked at?
  14. No, there is a different screen for that - I know the one you mean, and that one takes you to the lab screen. This one takes you to the engineering screen.
  15. I tried to transfer some alloys to my second base in Asia but when I pressed the transfer menu button I got a CTD (and it was empty). Attached is the last save before it happened. It is a repeatable error for me from this save auto_strategy_funding_report-23.json
  16. I'm not sure this is a bug or not, but I've noticed that adding 6 more scientists reduced the research time of a project that was previously quoted at 9.4 days to 8.6 days, which seemed way too little considering that I had increased my scientists by >50%
  17. This is the screen I was talking about before where it should be "Assign Engineering Project"
  18. It'll happen in any of the saves I have sent you. Just finish a mission or wait until engineering has made something and given you a popup notice, then go straight to stores and it'll be empty. Click on armoury or aircraft, then go back again to stores and it will be normal.
  19. For some reason, if you click on the stores menu it shows as being empty, then you have to click on another menu eg Armoury, then go straight back and it's normal again. Minor issue but mildly annoying lol
  20. I reported this repeated issue in a previous thread but I don't know if you're going to see it so linked the latest one with saves before and after completing the research. As an update, I let the game run for another two months and I got no cleaner missions at all (abduction or Intel) https://www.goldhawkinteractive.com/forums/index.php?/topic/26216-v242-geoscape-two-issues/&do=findComment&comment=189365
  21. @Chris I am having a play thru of the latest version and appear to have the cleaner ops fail again. I have attached two saves - one where I am researching cleaner ops, and one just after finishing it. I have let the clock go past the end of the month and no cleaner intel mission has spawned. user_cleaner_ops_researching-1.json user_just_finished_cleaner_operations_research-2.json
  22. @Chris Has the CTD after load-out for base defence missions been fixed yet?
  23. @ChrisPersonally, I think the grenade arcs are fine as they are. Regarding stunning - I have found the stun gun to be a waste of space; I hit a standard secton with 6 shots and it was still standing so I gave up and stabbed him to death lol. Also, the suppression mechanic doesn't really seem to work well. My own troops get suppressed all the time even from fire from my own troops, but it is very uncommon for even heavy weapon fire to make even weak aliens get their heads down. I recall a discussion about this forever ago when we were talking about heavy weapon accuracy. The point you made was that the point of them was to give high suppression, but I don't find it does. The same should go for grenades/rockets!
  24. I seem to recall something weird happened - I went to do the data collection mission (as it stated before I went to it) but it ended up being an abduction mission.
×
×
  • Create New...