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Emily_F

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Everything posted by Emily_F

  1. It's a hard "YES" for me (but must apply to the alien SCUM as well !!). On a related note, do aliens/cleaners get bleeding wounds like the Xenonauts do? I feel they should....
  2. @Chris I tried loading it straight into the rifle but that didn't work (both from the ground and from the backpack). As for the health being 992 - that was me cheating with Ctrl-U
  3. There are a couple of issues in this screen (save attached). I can't arm the left hardpoint with anything. It goes buzz and has a blank error message in the centre of the screen briefly. Also, if I try to change the other weapons, they don't appear changed unless you click on another menu and then click back into the aircraft screen. user_aircraft_arming_issues-3.json
  4. This soldier ran out of ammo. In the attached save, she is stood next to another guy who has a spare laser rifle mag. I got him to drop it, and she picked it up, but there are no rounds in it. If you click on her backpack in the second save, you can see the mag with a 0 on it. auto_groundcombat_turn_4_end-79.json auto_groundcombat_turn_5_start-80.json
  5. Hopefully this save is the one, but I was going to a cleaner hub and it crashed to desktop at 90% on the loadscreen auto_strategy_before_combat-18.json
  6. Can confirm. It was an issue in V25 if I remember correctly, and was fixed in a patch, but has made an unwelcome reappearance!
  7. To make it happen, just go full speed and it will CTD for no apparent reason. user_day_31_manual_save-5.json
  8. I approve all of the above. It is the one weapon I never use (though i never use the shields either)
  9. Oh, yeah that's still broken too - I didn't re-report it because I assumed it was still being worked on lol
  10. Yes. All my fighters are fitted with the reinforced plating right now.
  11. CTD at 50% loading the 2nd phase of the endgame. auto_groundcombat_turn_5_start-386.json output.log
  12. Loads of pink where there shouldn't be pink
  13. I can't make Shielded Plating - apparently I need to have some shielded plating in order to make shielded plating!
  14. So, I had moved the Ares in the same save that wasn't making a noise this time as I didn't go through the door and the barrier in one move. It was on the teleport pad as shown below and moved across the other teleport pad and the sound doubled in loudness, then it went through the barrier before stopping in the final position with the sound error happening.
  15. I think I have found what is causing the issue - I have attached a save from another mission. If you select Ares (soldier 5 in the list) and follow the path shown in this pic, as soon as it breaks through the barrier (circled in yellow) it reliably reproduces the sound issue. Interestingly, it doesn't happen if you don't break the barrier. Nor does it happen if you go through the door and stop before hitting the barrier, then go through the barrier. It seems to only happen if you go through a door THEN go through some sort of obstacle. Also, once it is triggered, even if you reload the attached save without quitting first, the sound error loads too, even though you have moved the Ares back to the start. output.log output.log auto_groundcombat_turn_5_start-364.json
  16. Just applying the colossus armour creates a TU penalty before you even get close to the carry weight limit. Also, if you equip it to a highly-improved soldier, the +25 strength doesn't offset the 60 weight of the colossus armour so they get a MASSIVE TU penalty, making the colossus useless.
  17. @Chris and @Gijs-Jan I have good news! It is reproducible. I loaded the save from the start of the turn, moved the Ares (soldier 10 in the list) through the door in the pic, breaking down an internal barrier on the way (see pic). The movement sound stays on after it has gone thru the door.
  18. I haven't tried reloading it because i had to go out. I don't remember the exact moves directly beforehand but I think I moved a few soldiers first then moved the Aries.
  19. @Chris I have managed to capture the sound issue with the Ares sound not stopping after it moves. I have attached the save at the start of the turn, a save after it has moved (though I took a shot at a wall in front of it before remembering to save the game), and the log file. Hopefully this will let you identify the issue. user_sound_issue-18.json auto_groundcombat_turn_6_start-354.json output.log
  20. It's a minor point, but I have a quantum decoder in range of these downed UFOs but once they are downed, clicking on them doesn't tell you what species are onboard: Also, I think that even when it does show you in the airborne UFO info, it only lists one species rather than all that are onboard. user_day_260_manual_save-15.json
  21. I agree with Alienkiller - the game is in beta testing, so is a fair way from the end product. It's not even in early-access yet. People need to remember that the point of beta testing is to test the mechanics, find and iron out bugs, and make sure the game flows properly; not to be the final, polished version. It even says something to that effect when the game first opens on the very first screen.
  22. All the UFOs beyond (I think) Observers only have a bounty of $100k, which does seem a bit stingey!
  23. Yeah, it's just a minor annoyance to do that every time lol
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