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BHef

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  1. that would be sooooooo great. right now i have printed the overview of all alien classes provided by the game and marked when i stunned it...you know, the good old way with a pencil...
  2. Searched this topic for enchanted shield and didnt find anything stating if its broken or not. I researched it twice, i built it twice (80 alien alloys bye bye) but its still not working... wont do it a third time though. Soooo... bugged?
  3. Misunderstanding. I am not missing them ingame, i am missing them in the XDiv Tech Tree so would like to know in what file the prerequisites are located.
  4. i am still missing techs, not x-division origin but vanilla, like advanced medpack or combat shields. They are not inculded in your posted tech tree? Any help where i can find them?
  5. far more comfortable than reading the file, Aye!
  6. So true... Back in my old days of beginning with Xenonauts modding i remember there was one single file with all those Research dependencies. I am an Phase 2 already and havent discovered alenmium explosive... and dont know what i missed. Anyone could help out?
  7. well... i guess the language barrier is too much for me in this case...
  8. Sorry, dont understand the relation...(honestly) what do you mean?
  9. Haha... as i said before, your arrogance is unbelievable. I beg you pardon english isnt my mothertongue and in MY mothertongue that sentence would be grammatically totally fine with YOU finding the error. Thank you oh thy great Charon...
  10. Well, at least i found the error beeing on my side. Nevertheless a Rookie not beeing able reloading a silly Mark I Laser Rifle by plugging out a magazine and inserting a new one is just plain stupid...wonder how he is able to fire this thing...
  11. well, he is not overweight. Then it is a design flaw that a laser rifle cant be reloaded from a dumb grunt...
  12. its a 4 kb left over zip file... Reload 50 Tu will be a problem as my soldier has 47 TU max... So basically he is too dumb to reload? edit: how should i add a geoscape save from a ground combat based problem??
  13. Correctly installed, tripple checked. No other mods, correct priority of mods. Savegame in Ground combat, Laser Rifle MKI cant be reloaded... AutosaveIM2018-04-10_16.12.00.sav
  14. i wonder if theres a alien race resistance sheet available for this mod... right now i am using weapon types by experience i got on the field...
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