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Coffee Potato

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Everything posted by Coffee Potato

  1. They're already implementing modular everything else, and mentioned it as a thing in one of these posts, I believe.
  2. Shield Mars is the single greatest scout or aggro controller possible.
  3. Any word on the bug where you can't assign any signal tower units after the first sets go out?
  4. For the MARS, I am loving the wall removal ability. I unknowingly just Kool Aid Bott'd a Cesean that was giving us issues, and it felt amazing. Also, on another note, what are the odds of Ceseans and Wraiths being able to bleed out?
  5. Would it be possible to see current armor condition and effects on the map? I've been wanting something like that since Xeno 1, it would be good to know what everyone can still take. Also, I feel like there needs to be a reaction or tu penalty to the heavy armor. Right now that 5 weight is kind of a no brainier.
  6. Okidoke, gotcha. If it's the same composer as before, that might explain the random copyrights that came in during the XDivision streams. I couldn't imagine anyone sitting and listening to the night UFO raid music at work, but fair's fair. But yeah, thank You for the clarification!
  7. I must say that after testing it, I LOVE the MARS. I've seen complaints about the health, but I just want to point out that if you want to use it as a pure tank, you can actually slap a Shield on that badboy. Plus being able to use a stun baton makes it the best stun method in the game currently. I loved using a shield and shotgun MARS side by side, they were able to take on 5 larger Sebillians by themselves pretty much in the open for a far longer time than expected. Add smoke to the mix, and they are just amazing for so many things.
  8. I'd love the option of assigning more people. Would probably say Scientists for Medical, Techs for planes, though. It's still "if you squint hard enough, they're kinda related" sort of an assignment, but I'd think the scientist would make sense on the planes as a way to increase gas mileage or something.
  9. Would it be possible to have secondaries' basic cheap attack on the right click attack options? Or maybe the most useful? Like I'd imagine most folks snap shot pistols and burst SMGs, but scrolling through all 8 or so modes for both would break some mouses on a misclick.
  10. Hi there, I had a couple of general questions, if anyone could help me out. There were a couple of things that I was hoping to do, and wanted to see if anyone could let me know if they were kosher. First, I wanted to do a small feedback stream of sorts with my small group of fellow strategy (and XDiv) fans. We keep discussing this over XDiv streams, but I had heard that this was the version in which it would potentially be allowed? I just wanted to get confirmation on that. Second, I love listening to the air game theme, but couldn't just find the sound file for it. So I made a private video to just listen to, is it OK for that to be posted with credits, or no?
  11. It would be pretty cool to be able to have the option to play a week as the doomed base.
  12. Ideas for starting research: I figure stopping in the air would be the first goal, so... Sidegrade air armor Cool, but impractical air weapon, like a grapeshot missile. Thruster sidegrades On the ground... Recon tools of some kind Additional armor modules Ammo types Faster meds Crappy stun New base facilities Dropship modules
  13. I can't wait to get to the hotel and try this for a bit. Sounds like a lot more going on this time around, and hopefully no room for Corvette Purgatory
  14. All the better for building anticipation! Out of curiosity, is this the version that lifts the stream ban, or is that ok for small groups by chance?
  15. Getting ready for a long weekend with some new release bread crumbs like
  16. Just use the mouse to change their facing a few times.
  17. Oh dang, another Lithuanian? I've been seeing quite a few more than the tininess of the place would imply. I don't mind the standing animations, but definitely would like to see some more seriousness to their movements. They look like they're there for rehearsal imo.
  18. Agreed. The main thing missing in my opinion seems to already be considered, and that's just more world interaction.
  19. What's the odds of more debuff types? I've been liking the Shock mechanic of XDiv (basically allows for some guns to hit TUs instead of suppression), but been wondering about the odds of giving more interactions for when a unit is hit, but wouldn't go down. I'd assume it would at least slow them down. (See: everyone's first Seb being immune to shotguns encounter)
  20. Yeah, the grenade thing is a tad iffy. I think it's supposed to count for flubbing a throw and having it bounce, but it really comes across as your recruits having suffered brain damage sometimes. Instructions inclear, shoved portable nuke into shoe. Like I think the odds of a grenade backfiring in Silent Storm was even higher, but it was usually your fault, because you aimed for a window, it missed the window, hit a pipe, and rolled back down. Or those moments when it flew, hit a guy, and rolled back. Either way, XD's fix to this was just to give them a really nice accuracy bonus. Somehow they still couldn't aim past smoke worth a crap, but not sure how they pulled that off. Just would be nice to have backfires be rare, rather than the norm for sure. I'd imagine the balance will be nicer, they are working on a crap load of other stuff for now, nothing's going to be balanced.
  21. It would be cool to have vaguer info on units and enemies, but have a location map.
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