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Svinedrengen

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Svinedrengen last won the day on December 4

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About Svinedrengen

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    Danmark, Skærød.

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  1. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Exactly, and they wouldnt make nearly as good decisions if they didnt know. They dont blow cover away to get to me, or use the weapon handaround or deliberatly demolish buildings when my guys are in them like I do, so they need that information for good decision making. I was just unsure how much info they got, so thanks for the clarafication.
  2. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Question about the AI for you @Charon How much information does the AI get when they spot you ? Speaking about armour, weapons, reaktion, TU remaning etc. I had an interesting situation regarding reaktion fire the other day, that really made me think if it was a clever move from the AI, or just a quincedent.
  3. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I am pretty sure that this is a requirement for players trying to beat this beast on ironman/honestman, that includes you . I do see your point, however this is just a theory of mine, and as we all know, what looks and sounds perfekt in theory usely turns out to be quite different in reality. I will keep this in mind next time I am tired and counting shee... rings.
  4. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Agree, but it just dont camouflage it enough, if I see no rings or hear the sound more than there are rings, I KNOW it means teleportation. As you know I have already changes the psy sound to original X-Com, what I am planning with this ( if it works ) is to give the teleportation a "nothing" sound, so I wont know when it occurs unless I have visual contact. I think the teleportation ability will be more scary and frightening, if I cant hear it happening. Oh I will look into this for sure.
  5. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    @Mr. Mister Thank you very much. Edit : No you cant split or unite a squadron in midair, unfortunatly.
  6. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    @Charon I think the new damage for frag grenades/rockets are good now. You could still "bomb" your way thru before, it is just easyer now, definatly. Is it possible to mod in a "new" sound, so the teleportation and psy sound are different ?
  7. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Looks nice, but wont the big yellow intefere too much with visibility on the tile above ? And I dont think you can remove it in GC once it happens, or am I mistaking here ?
  8. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    It wont be long before they are switched out, but I will definatly play with this changes from now on. I kind of wished I had this from the beginning now, but on the other hand I did have one "incident" with a grenade that propably would have killed them all if I had the higher damage on, so maybe not anyway
  9. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    This would be so great. Amongst other things Did I maybe had an influence on this change ? 100 % agree with this.
  10. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Exactly my point. @Dagar I would not compare 1 handed weapons with 2 handed ones, but if I absolutly had to, I would compare them both to riffles. The 2 only things SMG is better than pistols is supression and max damage. Suppression is not good enough, I would rather use flashbangs which costs around the same % TU as shooting once and it is more reliable. Damage is only better in point blank range. In all other catagories it is worse than pistols. With the new shock damage and more bullets, I might end up with issuing both the pistol and SMG to my shielders, pistol in the hand for the open fjeld and switch to SMG when breaching and clearing. And since they both take 6 squares, I can fit it in the belt with 1 ekstra clip for each, for quick and low TU cost switch.
  11. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Awesome, going to try this when get home later. @Dagar they do have decent suppression power already, I dont want them to become too powerful, all I want is to make them a truly legit option to pistols, and as it is now their not, which leaves no point in using them and that is a bit of a shame. But your right, it would be cool to have a weapon like that, maybe too cool.
  12. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Well the uniqueness (dont know if that is a word) would be that if you stayed put, you would get the ekstra shot, which would make SMG's good at very surtain situations. I did also think about more shots and ammocapacity, but in theory it just sounds more like a strait upgrade, and what is unique about that? Anyway I am definatly going to test both thinks to find out what works best, as I still think they need a little more of something. Ja I know, and that is exactly the reason why I wanted to hear your opinion on the subjekt.
  13. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    The Schockdamage feature is a pretty good addition to the game, it makes the shotguns a little more than just a niche weapon with stundamage, it is still a niche weapon just better now, and it gives the locals with shotguns an actual chance to defend themselves, although it is still a very small chance. SMG's are now a viable option instead of pistols, but they still need a little more to make them a truly legit option. I have been thinking about lowering their TU usage from 40% to around 30-33% so when you dont move, you can fire 3 times. It would make them good for breaching and controlling small areas. What do you think? @Charon
  14. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    You are my last hope for this to be fixed, but it is okay I have reached the point where I accept it just cant be done. It just annoys me that I can change some things without a problem and not others. Why wont this stupid machine just do as I say and comply. Soldier position sort buttons. Soldier position sort buttons. Soldier position sort buttons. Umm dont know, did I mention soldier position sort buttons ?
  15. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I like this new feature, will be interesting see how it plays out. Yeah I just saw the video, I will send you some stuff to make the brickwalls crushable later. Did you have any succes on the other props (conretepiles, fullcover woodenboxes) ?
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