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Svinedrengen

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Svinedrengen last won the day on December 4 2018

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About Svinedrengen

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    Sergeant

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    Danmark, Skærød.

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  1. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Thank you @Charon your the best. Interesting, I dont remember them like this but good change, they shouldnt do that.
  2. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Åh man, is this what I think it is ? Please tell me it is.
  3. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    @Mr. Mister It is actually quite simple, you can capture everything from the beggining, you just cant interrogate them until you have researched alien interrogation. Example : If you capture a ceasan medic and navigator the very first mission, then you dont need to capture them again, but the interrogation option wont show until you have researched alien interrogation.
  4. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Does this mess up something during a current playthrough, or can I replace with zero worries ?
  5. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Exactly, and they wouldnt make nearly as good decisions if they didnt know. They dont blow cover away to get to me, or use the weapon handaround or deliberatly demolish buildings when my guys are in them like I do, so they need that information for good decision making. I was just unsure how much info they got, so thanks for the clarafication.
  6. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Question about the AI for you @Charon How much information does the AI get when they spot you ? Speaking about armour, weapons, reaktion, TU remaning etc. I had an interesting situation regarding reaktion fire the other day, that really made me think if it was a clever move from the AI, or just a quincedent.
  7. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    I am pretty sure that this is a requirement for players trying to beat this beast on ironman/honestman, that includes you . I do see your point, however this is just a theory of mine, and as we all know, what looks and sounds perfekt in theory usely turns out to be quite different in reality. I will keep this in mind next time I am tired and counting shee... rings.
  8. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Agree, but it just dont camouflage it enough, if I see no rings or hear the sound more than there are rings, I KNOW it means teleportation. As you know I have already changes the psy sound to original X-Com, what I am planning with this ( if it works ) is to give the teleportation a "nothing" sound, so I wont know when it occurs unless I have visual contact. I think the teleportation ability will be more scary and frightening, if I cant hear it happening. Oh I will look into this for sure.
  9. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    @Mr. Mister Thank you very much. Edit : No you cant split or unite a squadron in midair, unfortunatly.
  10. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    @Charon I think the new damage for frag grenades/rockets are good now. You could still "bomb" your way thru before, it is just easyer now, definatly. Is it possible to mod in a "new" sound, so the teleportation and psy sound are different ?
  11. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Looks nice, but wont the big yellow intefere too much with visibility on the tile above ? And I dont think you can remove it in GC once it happens, or am I mistaking here ?
  12. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    It wont be long before they are switched out, but I will definatly play with this changes from now on. I kind of wished I had this from the beginning now, but on the other hand I did have one "incident" with a grenade that propably would have killed them all if I had the higher damage on, so maybe not anyway
  13. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    This would be so great. Amongst other things Did I maybe had an influence on this change ? 100 % agree with this.
  14. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Exactly my point. @Dagar I would not compare 1 handed weapons with 2 handed ones, but if I absolutly had to, I would compare them both to riffles. The 2 only things SMG is better than pistols is supression and max damage. Suppression is not good enough, I would rather use flashbangs which costs around the same % TU as shooting once and it is more reliable. Damage is only better in point blank range. In all other catagories it is worse than pistols. With the new shock damage and more bullets, I might end up with issuing both the pistol and SMG to my shielders, pistol in the hand for the open fjeld and switch to SMG when breaching and clearing. And since they both take 6 squares, I can fit it in the belt with 1 ekstra clip for each, for quick and low TU cost switch.
  15. Svinedrengen

    [1.65/X.CE V0.35.0] X-Division 1.00 Beta

    Awesome, going to try this when get home later. @Dagar they do have decent suppression power already, I dont want them to become too powerful, all I want is to make them a truly legit option to pistols, and as it is now their not, which leaves no point in using them and that is a bit of a shame. But your right, it would be cool to have a weapon like that, maybe too cool.
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