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flashman

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Everything posted by flashman

  1. The game is now on steam but doesn't need steam. If you copy the contents of you steam folder to a new location, it will work without steam.
  2. I will update the CMP to V3 next weekend. That is when your revised map will go live. I am trying to avoid making people download to often, unless a killer bug or error is found. I have also added the original stinkyurban1 as stinkyurban1.1 (with new pool). This way people get more variety. I have also grown quite fond of Urban stink 1 as I have killed me lots of reapers there
  3. I would like to be able to set the % at which they disembark the Charlie. At the moment I have 52% health troops staying onboard, when I want 100% health troops. If I miss one when i manually reassign troops then I end up taking injured troops to war.
  4. OK I take that back... I had to remove the updated version because Urban StinkhouseB is missing. I will hold back on adding it to the pack until everything is finished. Once it is finished you should add it as Urbanstink2. That way you can keep the original as a variant.
  5. Updated CMP for you with the new town stuff Its the same folder on Drop box as before Just any new maps or buildings that you develop, put it in the maps to review folder so that Chris can find it more easily.
  6. 2 new variants on the Desert Warehouse.. 10x10 - One military Police Gaol and 1 guard post with roof access. 1 new Military Outpost building 1 New military Intelligence building Direct Link All submaps can be found below COMMUNITY MAP REVIEW PACK
  7. Yeah any game that lasts less than a year is too short for me.
  8. Was that March of the first year? Coz that feels like a really short game to me
  9. There are already soviet weapons in the files, but they would have to be animated. Chris stated years ago that he has picked one weapon for each class to avoid overlap with weapons doing same job. And because the projectile weapons become obsolete so quickly
  10. text has not been balanced for resolution, that will happen with new UI. Currently works best at around 1600x900 for me
  11. have you updated the graphics card driver? It says you should have an At mobility radeon http://support.amd.com/us/gpudownload/Pages/index.aspx
  12. what size ships are you encountering? Map sizes increase with ship size. 60x60 70x70 then often 80x80+ This increases building count etc aswell. However, I can happily run a 200x200 map when testing. What specs are your pc?
  13. The barracks_UD wont load because the 2 files in Dev version have different sizes. barracks_flash is 14x16 desert_army_barracks is 13x16, it needs to have 1 SW tile added to match
  14. Yo stinky urban Stink is now in the CMP.However, I switched out the swimming pool so that it now uses the official version of the swimming pool.
  15. The Charlie range is frustrating so i stuck it up from 35000 to 80,000 on the fuel, however it then takes forever to refuel.
  16. as requested my soviet maps have been reworked to only include official submaps. All maps in this folder - 5 total use the dev build https://www.dropbox.com/s/jrlrrielh7fpgdw/Official%20Submaps%20Only.rar
  17. All Flashman's new maps and submaps are now included in the COMMUNITY MAP REVIEW PACK This is so that Chris will find new maps in an easier and clearer way
  18. All Moxars new maps are now in the Community Maps review Pack This pack will be updated every 1-2 days until they are reviewed by GoldHawk
  19. We have now added a review pack for Chris This will be updated every 1-2 days with the latest maps and submaps. Once Chris has them, they will be added to the Community Map Pack Community Map Review Pack
  20. Community Map Pack version 2 is now out. 9 More maps have been added to the Community Map pack. The total is now 48. 4 versions of Desert Military compound has been rolled into the CMP. There are also 2 more soviet terror missions, with techdefense and my military barracks returning now that we have new soviet military tiles. There is also a new town making use of the new pool and 2 farm maps. We have 17 more maps from Moxar currently being reviewed. They will make it into Version 3 and they will significantly expand the industrial map set.
  21. T80 tank. Soviet Military overload time... If you have any other ideas for how I can layout these vehicles I am looking for suggestions. Photos would be useful. I have changed my roadblocks to now use the re-coloured soviet props and added in some Tanks Direct Link is HERE
  22. its happening on several ships. BTW if that is a Community map pack level, which Im guessing it is one of Stinky's, he has fixed the LS arriving to close the fence. New pack will be out tomorrow.
  23. This works well if you want to just recolour the units. However, to add a second colour for all the units, say purple would add 1.3 gigs to the game files.
  24. 1) research time can be reduced by using more scientists but I believe each new scientist has diminishing returns. However, it is usually more efficient to run 1 research project at a time. 2) Storerooms are infinite.. Med cant say in current build. 3) Will check the files, i am sure it is somewhere 4) Some weapons have ability to suppress. It happens if you shoot near to the target / surrounding targets. You do not have to hit and can suppress multiple targets. It halves Tu on the next turn. 5) Overwatch happens automatically if they have saved the TU's for a shot- roughly 21 for a rifle. Shot choice depends on how many TU saved. 6) I will let a boff tell you about these 7) stun grenades like all grenades are going to get an overhaul. they should not have such a long range
  25. The base sandbags work fine, but for some reason the soviet sandbags are appearing through se edges so i can't. Do it atm. The original version of my horseshoe had sandbag roof and external staircase in the middle.
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