Jump to content

Voidfoam

Members
  • Posts

    110
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Voidfoam

  1. Aaaww, so the heights of "söder" have been laid waste to by those bastards. Returning with a vengeance after some 1100 years of exile .I did miss that part of the lore. Thanks for this disturbing info.
  2. And where the hell is my CAPITAL!? I mean cmon Stockholm is the Venice of the north for all that is holy!! I am offended and i want compensation!
  3. I am not sure this is a problem Chris. What you offered people here was a advanced version of one of the most beloved features of the old X-Com. Simply naming your soldiers. Having not only you name. But also your face made from a photograph was a great idea. I hurried to grab just this one because i effectively did buy my face and name into the game! And it felt exclusive Worth alot to me. If i wouldn't have made it into those 50 slots you had. Then i would have just gotten the 150 or something else to contribute. I think you should have some "ice in your belly" (swedish saying) and wait a few days first. Its only been 1 day and you are almost half way there, i cant see what possibly could be a problem right now 50.000 was a very modest request for a remake that is so widely loved.
  4. Congrats on the Kickstarter! Doing really well! I have always believed this game will be a success! I dont know the rules for a kickstarter? What happens if Xenonauts accumulates say 150.000 instead of 50.000? Needy children? Now i am off to get my beautiful face an ingame portrait. And maybe if all this goes well, Chris will reconsider a wilderness tileset Best of luck Goldhawk!
  5. I think one can stop comparing Xenonauts and Firaxis game. The way i see it; they are two very different games. And i am sure one wont reduce sales for the other. Every Xcom lover will buy firaxis game. And they will buy Xenonauts. What the new X-com lack in "staying true" and its integrity towards the old X-com, Xenonauts will make do for. And any player buying the new X-com thinking they will get anything of the old game is mistaken(except names and references). You are into nostalgia firsthand. Firaxis is not. They are into making money firsthand. The reason they introduce action sequences, and action is because they need to make this game suit the modern day. And today games are alot more about grapichs and visual appeal. The developers have a real love for X-Com no doubt. But firaxis shareholders have more love for profit. They will have thier little war as it always is. So maybe he is saying we give you the ability to turn it off, healthbars etc. because he thinks its sucks just as much as you. But his employer is saying "we want this." Then he will say it is great. And every change they made is great. Because the buyers MUST believe its great, Maybe he even wanted 12 soldier cap but Firaxis said no. "No, to messy for X-box and PS3 gamers, make em four!" I think firaxis realized what i read Chris wrote somewhere. Turnbased strategy(X-com) was a hit. That went to the grave before any could really make profits upon its success. So i will play X-COM as a cool new game trying to revitalize turnbased strategy. Which i wholeheartedly want it to succeed in. Because i love turnbased gaming. But it will not have much to do with old Xcom or TFTD. And i will play Chris Xenonauts as the true remake i longed for since 10 years ago. Because Chris has no shareholders or boards pulling his strings. A remake with additions and tweeks to what was lacking and what was needed to be tweaked. Leaving everything i loved about the original it should be. Labor of love!
  6. Could you make some Swedish troops also? You could use the kongo crisis as battle experince. Both fighter pilots and soldiers were involved in lethal and violent fighting there during the sixties. 9 battalions were sent to Congo and 6000 Swedes did service. Both special forces and ordinary troops.
  7. Scatter drone is good. I think you should name them, as if the Xenonauts soldiers named them. Like the americans called the Nebelwerfer rocket batteries "screaming mimis". Or the Russians called the lendlease sherman tanks they recieved "a five man coffin", in a russian name i dont know of course, because they were such easy prey for german tanks. Thats why "cyberdisc" was a good name. Because thats what you would call it. Meaning, soldiers name stuff after something thats an attribute or sign of recognition. Maybe a distinctive sound or a way they move. So scatter drone is good. Even though i think drone is a bit more of a 2012 name instead of 1979. I suck with names. But say the small one is called "Hoover Wasp" for its humming sound and floating, Then the bigger one could be called names in the same category for its similarities with the smaller. Or you give them name for their uniqe attributes. And i cant even try there cause i never seen them. And i don't want to, until i face them the first time ingame.
  8. Ah, ok. Splendid! Actually i could have found out this myself by browsing through the files i guess. But i didn't wanna see the different names of weapons and tech from the aliens. Wanna save it until i play the game. Thats how much of a nerd i am. No exactly the trees were represented more often by the trunks, since you had to view higher levels to see their crowns or whatever you call them. Yes a wilderness tileset! Nothing crazy advanced, and i think that environment would be a nice contrast since it would be lush. I like the fact also of an desolate and remote place without civilians and houses. Pinned down behind a fallen tree. But anyways. My point is made. How many different variations of the maps will there be for each tileset? Since i understand there will be sort of a fixed number of maps. And are more maps also easy to make for modders. If you have the tiles that is. Any hard facts on this?
  9. Thanks for the Reply. I actually liked the jungle and forests in EU. I didn't think they looked any more or less realistic than any of the other tilesets. But i guess that perhaps we are abit more critical today as how things are supposed to look. And afterall Xcom had a bit more cartoony look than Xenonauts do. But i wasnt thinking that you would fight right in the middle of a thick forest. Perhaps more in the outskirts of a forest. Some small fields. A random tree here and there, boulders and so forth. Just a nice setting at day, horrible at night. Then perhaps the more denser forest could be represented by painted forest, whom you couldn't enter. Anyways i feel its a shame, but i trust you in this one. You should be far more aware than me what can and cant be done in a good way with the tilesets. And about the sounds. If they dont change, how easily moddable will they be? Can i change them myself? And are plasma weapons all one sound? Or can i make the plasma rifle and pistol sound different. Afterall sound is very subjective, and i am really sensitive about them. So i will happily make my own sounds. And thank you so much Chris for all this. You are my hero. Xenonauts is rocking already in alpha. I am sad for you not beeing able to play your own game with the same passion as the rest of us. I hope that firaxis take on X-Com will be nice afterall, so that you can enjoy something also, i wont care. I will be occupied with Xenonauts Get that kickstarter now so i can help!
  10. Tested 9.5 somewhat. And perhaps my thoughts here already are addressed....but anyways 1. I am concerned about grenade throwing and friendly fire. Xenonauts troops is supposed to be earths finest. But throwing grenades over fences and buddys is a gamble as it is right now. Most of the time impact happens on the object closest in front of the soldier. Same with shooting, i can honestly say, that i dont know if i ever succecded in firing a shot over a guys head when he is kneeling in front of me without hitting him. Can someone motivate why shooting from behind fellow soldiers should result in this? Friendly fire is good. But not realistic as it is now. And i also hit my Ferret with one bullet from the machine gun, which ended in its destruction. Since when does armored vehicles get destroyed by small arms fire? 2. Exited on a roof on the quick terror site to find a good position for my sniper. He couldn't see at all from up there. I guess this one is well known already. 3. I did read somewhere that the tilesets planned did not include forests? I do fully understand the work thats included with making tilesets, but skipping this one is a shame. My point being alot of earth is covered in forest. And its more likely that you will shot down Alien ships in Canada and Russia i guess, than over the artic? But the artic gets a tileset? I for one like the idea of fighting aliens in the wilderness. Around little streams, creeks, logs and cliffs. I mean cmon, imagine the fear and horror of a dark forest at night, with the sounds of an odd owl in the background?? And it doesn't seem like the most advanced tileset either. Since its mostly green, with trees and hills? I am not asking for a set for each type of forest. But Pine would be nice? Or? Perhaps its just because i am Swedish and cant envision a world without dark pineforests 4. This one is minor! And purely subjective. The sounds in this game is great! Music also phenomenal. The weapon sounds is all very realistic, even the sound when reloading the rocket launcher is soo good. But. The alien weapons not so much. I haven't heard them all. But they sound kinda wimpy. I can understand if a small pistol would sound kinda low and "pew pew" like. But we are talking about energy weapons discharging right? And when energy discharges in nature, in whatever form, its mostly a loud and powerful. Compare the sound of the f17s cannon to that of the alien fighter. I wont trade to the alien weapons because of how cool the fighter cannon sounds. When i got fired upon in X-com i sometimes jumped out of the chair. Because the sound was sudden and loud. It would also be nice with more powerful sounds from the heavier weapons. Being able too say "Thats the sound of a plasma cannon" and feel unnerved with the insight of that is a cool thought. As usual i am more about immersion than mechanics i realize ) But thats very important in this game.
×
×
  • Create New...