Actually, that was my only post on the subject. I guess what I was trying to say was that in JA2 the bar at the top representing the progress of the enemy's turn stayed on whether they were in visual range or not. However, unlike Xcom, if no contact was made, or it was lost after 2 turns, then the game would revert to real time mode. However, the maps are quite a bit larger than Xcom maps. Also, in JA2 1.13 you could force "real time sneaking", which would allow you to exit turn based mode if the enemy had not spotted you. I just meant that the hidden movement screen was a fixture from the original that some people would like to stay in Xenonauts.