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Nuttss

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Converted

  • Location
    Atlanta, GA, USA
  • Interests
    X-com obviously
  1. ok, never mind the roof thing I'm 1 part idiot. ahh the hot fix unzip didn't drop into the same folder so I was playing vanilla version after all.
  2. I'm on the hotfix, not the vanilla desura download. First time I've played it in a while and I was definitely feeling the fun factor. With that said... I'm at sep 29th in the game, this must be 5th or so mission. % to hit seems off. I noticed it most with precision rifle as it would say '0%' and I'd shoot and hit anyway. I'm suspecting the shown % is wrong as it looked like it should be a reasonable shot. Similarly throw a grenade and hit 5 times in a row with a 3% chance. Both maps I noticed with multi-story dwellings I had issues where it wouldn't make the roof transparent. That certainly made finding the alien tough Once had an issue on the desertish map with the well where I walked through and outside arch/door way and couldn't walk back through it. Same map when a soldier (mine or civilian type) stood next to the solid part of the mixed wood/stone fence the stone fence would overwrite the soldier so you could only see the solider's feet and head. (Did that description make sense?) Last, and game breaking, I started using stun grenades and the battle map keeps crashing. I walked a unit through the purple smoke and game crashed. This was very repeatable. I had a few other crashes on different battle maps but they were not repeatable and I don't have a good idea what was different to speculate on.
  3. It seems a theme with the draw to the higher tiers is customization. Pilots, random events, billboards, portraits, names etc.. If one tier is a name existing portrait, another tier is name and custom portrait, how about a third level where you can hard code the soldiers stats. This isn't a game break/or uber soldier idea... just allowing the person to choose what their soldiers starting stats would be; perhaps from a list of options. ie. I have a tendency to hit what I shoot at, I'd like my guy to be an obvious sniper pick and not the random dude running aroud doing medkits. Also, I support the idea of no more custom portraits, part of the draw is the 'limited pool' of portraits. Having 1 out of 1000 custom portraits would dilute the experience.
  4. Can't tell my wife, I'll get 'the look' $15938 at the time of my kick.
  5. I had this happen on 10.1 yesterday as well. Missed shot hit and already dead xenonaut, he stood up screamed and laid back done. All he was missing was saying "I'm not dead yet".
  6. just noticed this one, and the poll is closed. Add one to #3 please
  7. I'd go for Jean-Luc's second one as well. I bet I could get my wife to wear it even though she won't get it.
  8. Took me about 15 hours of game time for my first play through on normal. Found 3/4 of the secrets on my own. Second play through on bonus mode old school took me about 7 hours. So I guess 1/2 my play time was scratching my head at the puzzles
  9. When its so good it "defines" the game play, comparison are unavoidable. Doom is still referenced now and then to modern FPS. Two good points Jean-Luc, people are going to want more of what they enjoyed (even if mutually contradictory between fans) and a reference so well know is going to be used as a short cut. It is how we speak, unavoidable. To XenoMask comment, this game has to be fun on its own regardless of how much it copy's or strays from x-com formula. Personally I'm less interested in this game as a x-com successor than I am in a game that is fun and uses elements that I greatly enjoyed and that are not that well done among its recent competitors.
  10. well, no surprise I guess that first play through my characters are certainly not optimized... who thought a rock throwing minotaur was a good idea before playing the game?? Ahh well, actually part of hte charm of this game the 'not knowing', having to figure out the spells, how not all the secrets are obvious. Some of you have had trouble with poison. My mage finally got poised and didn't promptly die from combat damage. (first time for me it survived the combat that gave it poison) Yea, the mage wasn't going to survive without an anti-venom... it took like 20 damage in a tik. Anyone else notice how ice shards appears to be an 'instant cast' while everything else has 'time on target'. It seems the animation is slower than the damage for this one spell.
  11. Got the backstab thing, thanks. Problem was I wasn't quick enough to set it up on spiders and I usually had the rogue throwing.. Also, i think I had gotten it just didn't prompt the achievement flag the first few times. Most of my deaths have come being swarmed and getting trapped in a corner. I have a lizard and Minotaur up front. Minotaur has a lot more HPs, but kind of sucks. Lizard evades way more effectively than the extra HP is used on the Minotaur. Also, the Minotaur misses noticeably more often. Think next time I'll take the suggestions about a rock throwing minotaur. As for cheap tricks, I use the heck out of the environment to avoid being hit to include opening/closing gates. I love the 2x2 room for one on one encounters. strike/strike, move...repeat ogre no problem. i didn't mind the poison. Most dungeon crawlers I've personally played has poison/disease as a major problem; I kind of take it for granted. Eat the wrong thing in Nethack and you'll probably die with no hope of outlasting our curing it. There is some variation in poison damage I think (but not sure) it is tied to poison resistance. I had my high vital fighter with poison resistance actually take 'zero' poison damage on a tik.
  12. I discovered the lack of typical rogue skills as well... no search traps or pick locks. i.e. it is a range fighter. I had given my rogue high dex so I went with reach weapons; if i had to do it again I'd also throw rocks instead Playing dungeon crawling games of different types i anticipated poison as a @#$@ so I took the resist poison trait. Not sure it helped, both my fighters get poisoned a lot. Might help them with how fast they over come it or the damage they take but I haven't tested it with mage poisoned at the same time to see.. I may try a two mage build in the back row but with the real time dance I'm not fast enough to load up two spells before the monster attacks. I usually get two attacks and then move out of retaliation range, repeat to minimize hits. I've yet to sneak up behind a monster. You guys a lot better at the combat mechanics than i am? I horded torches too, I found them to be more weight effective than rocks for depressing the trigger plates.
  13. RE: Moonie and possibly the same? or someone different that mentioned this in a thread months ago. I like the look of this title and pre-ordered, appreciate the notice. The format is a cast of 4 in a fix formation of 2x2 pretty much forcing a two fighter front line. That is ringing a bell, I swear I've see a dungeon crawler in this vein before, probably 15 or more years ago. Anyone aware of a similar stlyed game from ages ago? Nate
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