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Bayonet12

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About Bayonet12

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  1. Bayonet12

    Xenonauts-2 December Update

    You've explained it well. All of the above reasons are the punishment put upon the gamer who wants to do as many combat missions they can. I dont think it will be efficient to do as many combat missions possible. Which is confusing since they want to discourage/reduce the amount of combat missions players do, but combat missions are huge part of the game. We know the reason why, it's because X2 development team doesnt believe hardcore players who grind should be rewarded. Again same topic: why should players be punished for doing as many missions possible. Philosophically baffles me. Ive never heard of a game punishing people for farming/grinding the core part of the game. Again, before you say you can still run as many missions as you want: remember all the negative conditions that need to be overcome to do so, and remember Chris' opinion concerning farming missions and that, they dont believe you should be rewarded.
  2. Bayonet12

    Xenonauts-2 December Update

    I 100% agree with you, but when I look at intention verses reality something doesn't add up. 1. Do you think players who run every mission should be rewarded for working harder? 2. Should you be punished for wanting to run every mission? I answer: 1. Yes, players should be rewarded and 2. No, players should not be punished. If you think you do gain reward for running every mission with 2 teams you are slightly mistaken. Firstly read the quote below. Then remember that your xp gets split between 2 teams and the extra upkeep to maintain extra men is offset by what you gain from crash sites. You might break even by running 2 teams but the reasons as to why are highlighted in the quote below. Stress punishes players who want to run every mission because it's believed that: players who do run every mission are sidestepping the challenge of the game by making it easier and shouldnt be rewarded. I want to fight against all the new diversity and challenges X2 has to offer by running every mission possible, but im treated as someone that's essentially cheating the system and should be punished. If you think its simply ok because I can figure a way around it, sure I cant figure a way around it. But wtf is up with punishing those who want to farm the core aspect of your game and thinking they should not be rewarded?
  3. Bayonet12

    Xenonauts-2 December Update

    It doesnt work. People just bypass the system without even realizing the purpose of stress.
  4. Bayonet12

    Xenonauts-2 December Update

    Its not me who wants to reduce the amount of crash site missions. I prefer to run every mission but the new stress mechanic design and purpose is to prevent players from grinding every mission /sad face. Development wants to discourage players from running every crash site so they put stress into the game. But im against stress since it can be bypassed and hinders freedom of gameplay. Plus the stress mechanic can by easily bypassed so players can run every crash site mission anyway. So if the purpose behind stress is to reduce players grinding crash site missions but its not working, then i would rather see development simply reduce the amount of crash sites by: implementing a chance for alien ships shot down to explode on impact. Players receive small amount of resources from the crash and all aliens died on impact. Afterall if the purpose is to prevent grinding crash missions, then simply prevent players from grinding crash missions. - Side note, even though stress would hinder my game style therefore im against it, I will look at ways to bypass stress by using 2 teams of 4 soldiers instead of 1 team of 6. This' why im against it because your goal is to reduce missions, but all you're doing creating something that people will seek to bypass.
  5. Bayonet12

    Xenonauts-2 December Update

    Do you know which patch they changed the upkeep? Im watching someone running 4th Dec patch who is mid game atm that hired 46 soldiers.
  6. Bayonet12

    Xenonauts-2 December Update

    If the purpose of stress is to stop people grinding crash site missions, but people are easily able to do it: then the system is flawed. All you do is hire more men and rotate them. Stress isnt reducing the amount of crash site missions, so simply simply remove the amount of crash sites.
  7. Bayonet12

    Xenonauts-2 December Update

    So it would seem 3 teams of 12 is viable which makes sense, ive seen other players hire every unit possible and clear nearly every crash site. I like having 1 core team of 6 running as many missions as possible, but since im only using 1 team some crash sites are too far to travel. But due to stress system: it would be game over after my 4th battle due to stress. However a player that trains more men and runs every mission can bypass the stress mechanic even though the purpose of stress was to: discourage players from running every mission. And newer players can easily assume that stress means they need to hire more men to have 2+ teams instead of one (such as in darkest dungeon), then the purpose of stress to discourage players isnt working. I like the idea of discouraging players from running every crash site if there is something else to do.
  8. Bayonet12

    Xenonauts-2 December Update

    Cool to hear. 3 teams of 10 soldiers, thats alot. Were you able to run every mission you wanted whenever you wanted with that amount?
  9. Bayonet12

    Xenonauts-2 December Update

    Im seriously lost for words. I thought all the new features were to create diverse maps with variable enemies to overcome and enjoy. But im told by the X2 Project Lead that players like myself who enjoy running every mission should not be rewarded by doing something that requires no tactical or strategic skill and should be punished. Going from bad to worse wtf. Its funny how Alienkiller never talked about the 2 other people who also raised concerns and objection to stress being added. Edit: Although ive already listed other ideas, another simple idea is to just have alien ships explode on impact hitting the earth. Its not normal to have survivor when a ship is shot down. Problem solved and no stress, literally.
  10. Bayonet12

    Xenonauts-2 December Update

    Im EXTREMELY puzzled as to why you think players who run every mission should be punished for making the game easier. I thought I was playing the game. Doing a good job running every mission. I had no idea I was considered to be doing something that requires no tactical or strategic skill. Im actually quite disturbed by what you said. I thought you were adding more missions, better alien AI, more alien mix, new alien type so that missions had: more depth and variety so they were less repetitive, and more enjoyable. Well idk what to say. I thought playing missions on harder difficulty represented tactical and strategic problem solving. I dont see anything other then ground missions challenging or tactical. Is there a new game mode coming out? Well ive seen players on X2 beta hire every soldier possible and run almost every mission, so I dont think the message is obvious or working. If stress is added for the purpose of reducing missions, but doesnt work and isnt obvious then its not doing its job. There are draw backs to stress, but you dont care because you think people who run every mission are making the game easier and should be punished. I play every mission - get punished for playing...20 days in recovery GG.
  11. Bayonet12

    Xenonauts-2 December Update

    Here's the problem with stress. Stress is designed to prevent players from doing every crash mission. I quote: "The purpose of this system is to discourage the player from running too many missions (the player isn't meant to fight a crash site battle every time they shoot down a UFO), and soldiers gain stress from taking part in missions that slowly fades over time." But you are assuming new players will see the purpose behind stress. A newer player can easily assume they need to train more soldiers so they can take on every mission. When I first played X1 I ran every mission to make sure I didnt skip any battle since it could be a mistake to do so. It was only after completing the game did I understand how advanced I was and could have skipped many battles. So how are new players suppose to know they need to skip battles? It's more likely they will assume they need to train more men to run every mission. If players are not suppose to run so many missions, make the game length and crash mission quantity vary depending on difficulty. Adding stress so that players hopefully understand they're not suppose to run so many battles is an flawed assumption. Nothing to discuss, who are you? Are you shutting down discussion now? Good to hear.
  12. Bayonet12

    Night Vision

    lol you cant possibly expect me to be part of that limited club. Hence why im asking questions, because I would love to understand the games development direction to help improve it considering: how much I enjoyed the X1. X2 isnt set in Desert Storm. Its set in a time when a crashed alien ship has been discovered and aware aliens are attacking the planet. A time when the cold war isnt over, which means: research into military equipment would have sky rocketed due to demand and access to alien technology, and not to mention threat of alien invasion.
  13. Bayonet12

    Xenonauts-2 December Update

    1. You do not punish people for grinding, you reward them. 2. The game already balances itself when you select which difficulty. I would love to hear logical reasons as to why the above two sentences are not fair. You could always remove stress mechanic for Veteran & Ironman since they're suppose to be harder and obviously require more grinding.
  14. Bayonet12

    Xenonauts-2 December Update

    Except X-com which's what Xenonauts is based on. Solders in Xenonauts do not fight 24/7. There is plenty of time between battles, especially since Devs want to reduce the amount of repetitive mission. Even in X1 there were breaks between events, and X2 wants to reduce the amount of missions, which means there would be even more free time. Only soldiers who're in battle 24/7 day after day need holidays. SEAL/SAS act very similar to Xenonauts. They are not at war 24/7 and have plenty of recovery time between missions. But again, doesnt matter. Imaginary rules, no point giving feedback.
  15. Bayonet12

    Xenonauts-2 December Update

    I am the type of person to run every battle, so it is going to impact my playstyle: especially since your goal is to heavily reduce the amount of battles to 20-25 max iirc. When I make a suggestion I am told it's not good due to not following X-Com which's the spiritual successor. Yet was stress part of X-com? I think it's to harder to figure out these imaginary rules then it's to play Xenonauts Ironman lol.
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