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Everything posted by thothkins
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Although helping them up is good too... thothkins: I remember poor Gorlom. Such a tragic loss Gorlom: Hey! I'm down here. Give us a hand... Gauddlike: Such a shame. If only there was something we could have done. Gorlom: Quit it: I've just fallen..help me up! thothkins: Let's remember him as he was. Gauddlike: On second thought, let's remember him as someone else. Someone funny, like Groucho Marx Gorlom: Guys! thothkins: I think Duck Soup was Gorlom's best movie...
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Another one I always agree with as very nice to have. A lot depends on whether the graphs can actually tell you something, such as the likelihood of an alien base in a certain area etc.
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4) Picture an animated movie of a giant shoehorn, forcing it's way through the defensive fire of a grounded UFO. Smoke billows behind the buildings and outbreaks of fire await the landing team. The shoehorn pilot shouts over the comms for instructions and then crams the Xenonauts onto the Geoscape...
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4) Picture an animated movie of the chinook flying towards the crash site. Smoke billows behind the buildings and outbreaks of fire await the landing team. The pilot shouts over the comms for instructions. The player then gets an overview of the map with a few rectangular landing point options. One is selected and then we go into round one of the mission. The player has had an overview of the map, while the aliens now know there are enemy forces on site and where they have landed. They will react accordingly. The downside is that if the player knows where the UFO is, and if holding a UFO for 5 rounds wins the battle, the player will just land as close to the UFO as possible. It renders a large amount of the map as fairly pointless. It does change the strategy quite considerably, for both sides.
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two transports to one ground mission
thothkins replied to Darth Draken's topic in Xenonauts General Discussion
Absolutely. You are saving the rest of us from their incompetence in the same way that shooting us saves them from our incompetence. -
I'd settle for even having the missions/ kills appear on the mission debrief screen for fallen soldiers. It's a detail I really like knowing so having it somewhere would be nice, even if a full memorial page can't be done.
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two transports to one ground mission
thothkins replied to Darth Draken's topic in Xenonauts General Discussion
I prefer it to be a little better than having Xenonauts able to use all their resources, while an alien armada sits in orbit and does nothing. Besides, we have a Commissar if we want endless rookies shot in the head going through a doorway. -
That was nice. Thanks Max.
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two transports to one ground mission
thothkins replied to Darth Draken's topic in Xenonauts General Discussion
But then, why wouldn't the aliens just get to send reinforcements and then it just escalates. There may be balance issues in surviving the larger ships, but I'm not sure bringing more and more troops is the answer to it. -
Drop-down role menu in the Barracks
thothkins replied to Frenchie's topic in Xenonauts General Discussion
I shall never tire of agreeing to this request. Never! Good to hear it may have a chance. It's a bit of a nuisance going back and forth all the time. -
there was the idea was that you might get some sort of single mission to reclaim a lost nation. I've not seen it recently though.
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I do vaguely recall getting stuck at a fence in an odd map ages ago, with only a few troops. Rockets were crashing the game, so I didn't use them and I don;t often bring C4 so that was out. I don't bring the tanks either. I fair amount of firing didn't seem to be damaging the fence much. I think I just tried the rocket and crashed the game. Alien armadas I can deal with. Minimal earth security poses a much greater problem. If it were in the game, I'd imagine you'd just start with them like the Medipack. I'm note sure there's a huge benefit in laser or plasma cutting research trees, unless alien canned food is particularly difficult to get into.
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Would it be easier to adjust the tank animations to replace the turret with a catapult? I like the melee attack idea Gauddlike.
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I suppose if JA2 also had furry lemming suit accessories and jumped off the nearest cliff, we should do that too
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Yeah, but try cutting your toe nails with C4. Just ask stumpy over there. As much as I love little bits and pieces of equipment, that kind of accessorisation has never really been in Xenonauts. See endless rifle scope debates...
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No no Dr or Dr No? "You see Mr Bond," croaked the Dr from his iron lung, "I think you find that the Commissar is something of a force of nature when it comes to...oh I've been shot."
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Funding was cancelled for this. There's a link to BBG for comments leading to a proposed relaunch http://www.boardgamegeek.com/article/14906422#14906422 I generally agreed with a number of the comments. - It's a lot of money to put down for something with such a long lead time. - I didn't get a feeling that the game for far enough along it's development track to back it. There is masses to do and I'd need a bit more actual gameplay footage of each game stage to be convinced it hangs together. - There were some language and presentation issues. Sometimes actually as a benefit but overall to its detriment. The first game play video was actually a powerpoint presentation. I wonder how many people went no further thinking something bad was making it's way onto their computer. It was a decent simple presentation to it's credit. - It's a game with miniatures, where the miniatures don't really seem to be that important to have. Combat is abstracted and doesn't actually require them. While nice, it certainly bumps up the cost. - A lot of stretch goals are miniatures based, and if you don't actually need them...well. The first expansion to the actual game comes at triple the target amount, with miniatures taking up the initial slots. What looked to be £40k to get some postcards could probably go too. - It does seem to have a bit of everything X-Com to it. That's not always a good thing. Devs have the game played at about 4 hours ,going by a quick scan, and hope to have it down to 3. For a newbie, you can easily double that. It looks fiddly with masses of bits and pieces. Target Earth is fiddly enough with fewer pieces. It needed a lot more up front about the stages of the game. There simply wasn't enough there on launch to show that all of this actually worked together. - Stretch goals didn't make it at all attractive to back the project and it's something that was a little off putting. There are expectations of Kickstarter. While costing the game and it's stretch bonuses is vital to the developers, they have to put a bit more into this. They should also include things just to get to the target as well as any expectations to get to huge amounts. - Personally, I found the global strategic map pretty off putting. It looked very garish to me. There's a hint of another similar game on the BGG page. I'll have a nose at that too.
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Hey, I'm a '70s bot. I can't read and e-bay snipe at the same time. Now a dented '70s bot. I;m thinking about >sniff< Silent Running now >sob< poor little >cry< robots....>sniff<
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Yup, that's what I remember.
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It's come up before, but it would be nice if people getting to the latter stages could attach their save games. That would allow testing of particular late areas of the game. Sure, there's a chance that players may spoil it for themselves but it's offset against the increased scrutiny of the last third.
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I think if you read between the lines (Commissar was in the post. Therefore everyone got shot) you'll find that I did get shot on all occasions. I just didn't lie bleeding all over the place about it. And then get shot again for lying bleeding all over the place about it. "But thothkins put office furniture in the way." Honestly. The thothbot is an actual physical bot. A cross between a dustbin and a toaster made by Uruguayan students in 1974 convinced that Esperanto was the next big thing. It has to manually press the e-bay bid button with 10seconds to go. No brain, and a less than stellar winning bid rate to be honest. And they were accidents. All of them. Even if they included previous confessions that, if said, were also said accidentally and erroneously. One homicidal bakery product and a malfunctioning toastbin thothbot, rather than people really... I think it's appalling that you continue to suggest the Commissar is a suck up to the higher ranks. At the risk of starting a thread, I'd say that was an incendiary statement. Space walks? Only to sow terror into the bridges of a few surely? When you can torture teleporting Xenos to do your bidding? When you can collide ships? When any shot fired in any direction will find it's target unerringly, through hull, through decks? Legend has it that there were no Xeno suicides. Because there was a terror that the Commissar would bring them back from the dead to shoot them for eternity. Legend has it that the maple syrup in the xeno-canteens rose up as if one sentient being to smother the catering staff of the invasion, punishing them for their actions against baked goods.
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tease
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A likely story. But there are some tiny inconsistencies that I will reveal one I have lit my pipe, written a short monograph on colonial tobacco, and adjusted the ear flaps of my deerstalker. Flaw One: There's no chance of me being in the vicinity of the Commissar without being shot. This applies to everyone. This would have occurred way before any stun gas would have activated. Flaw Two: Finding a brain in thothkins to attach alien electronics to. As was revealed a few months ago, thothkins is an aberrant e-bay sniping/Esperanto generating spam bot. Flaw Three: If these guys fell for the old Trojan Aardvark in 1979, why did it happen again in Independence Day? Don't give me all that "we must study humans because of their intuitive minds." pants either. I haven't got one and the only things the Commissar has learned involve a variety of small metal projectiles. Flaw Four: What held up the Commissar from eliminating the entire alien fleet? "Several Days"? Did the Commissar take a package hunting holiday with Galacti-tours in there? Me? Well I was either shot by the Commissar at an early point because no conditioning can affect the basic nature of determined baked produce. But more likely, I just didn't get out of the prototype when it docked. Again, inherent nature at work.
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Well, it did move, so it was a legitimate Commissar target. As opposed to things that don't move, that are...um...legitimate Commissar targets... is that right? >BLAM<