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Everything posted by Gorzahg
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Looks awesome! Can make some wooden buildings like a hunting cabin out of the farm set?
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Geoscape Balance - V21 Stable (Hotfix)
Gorzahg replied to Chris's topic in Xenonauts General Discussion
Could aerial terror attacks be not so far away. Please. And on the bravery problem, bravery could be increased on a level up like health is. -
Using percentages for reloading and other actions
Gorzahg replied to Gorzahg's topic in Xenonauts General Discussion
MG takes 35APs to reload The aliens tried to rush him, but he showed them! -
Alien shot out the floor beneath my xenonaut and he couldn't move, but he could still turn and shoot.
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a few suggestions from a new xenonauts player
Gorzahg replied to Ryodan's topic in Xenonauts General Discussion
Weren't orchards getting put in? -
How difficult is it to mod in new map types? There's plenty of forest stuff like trees and stumps from the farm rural roads and train tracks from industrial. The army base buildings from desert maps could be used as well. Has anyone tried this before?
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Does the map pack work with V21.5?
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I've found, that on that terror site your best bet is popping smoke and plodding around the back of the building across street from you and then heading towards the bank. Then, once you're at the bank, get a few men up onto the second floor and use your superior LOS to pepper aliens hiding in the park until you win. This strategy only works against Sebs though, Androns will charge you and since they can't be suppressed or die easily lots of Xenonauts are going to get pretty dead.
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It shouldn't be too hard to make a forest map with the trees, buildings and water already in the game.
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New Gameplay Mechanics for Heavy Weapons
Gorzahg replied to erutan's topic in Xenonauts General Discussion
Xenonauts isn't an RPG. Veterans should be good soldiers, not superheroes. -
New Gameplay Mechanics for Heavy Weapons
Gorzahg replied to erutan's topic in Xenonauts General Discussion
The percentage system will work fine because there is an AP reserve slider. People don't have to remember how many APs they need to fire as long use the slider to make sure they don't move to far. -
need advice on getting into the late game
Gorzahg replied to Shoggoth's topic in Xenonauts General Discussion
I haven't gotten any big ships yet, but I'm pretty sure there are teleporters to get you to the second floor. -
New Gameplay Mechanics for Heavy Weapons
Gorzahg replied to erutan's topic in Xenonauts General Discussion
It's not an inconsistency. All soldiers pay the same percentage, rounding up or down fractions. Soldiers with more APs pay more because they have more APs, they still fire as much as rookies but more accurate. It's not heretical sorcery to make the game harder. -
New Gameplay Mechanics for Heavy Weapons
Gorzahg replied to erutan's topic in Xenonauts General Discussion
You're recruits are supposed to be the best of the best... And makes balancing easier as you know how many shots it soldier will get with each weapon. Higher ranked soldiers have better accuracy. They don't really need to shoot more. The AP percentage system doesn't make APs crap, because soldiers with lots of APs can move a long way, making them good scouts. Right now, APs are overpowered because not only does having lots of APs mean you can move a lot, but also means you can shoot a lot. -
18.2 New Game - Drop Ship Capacity
Gorzahg replied to DaWilko's topic in Xenonauts General Discussion
+1 I want lots of toys to play with. -
New Gameplay Mechanics for Heavy Weapons
Gorzahg replied to erutan's topic in Xenonauts General Discussion
All weapons should use the percentage system because it will make balancing weapons easier. The MG should be able to fire twice per turn if you don't move, the RL should only be able to shoot and reload if you don't move in the same turn. -
Xenonauts Squad Amount Question
Gorzahg replied to MLGertzert's topic in Xenonauts General Discussion
If you don't pick 19+ you're a pleb. -
Can we have a separate sound for autofiring plasma guns?
Gorzahg replied to Max_Caine's topic in Xenonauts General Discussion
Thank god. I was hoping you'd make the alien weapons sound nastier. -
I reloaded my game and managed to play a terror mission. But after I completed it the pop ups didn't come up.
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Your not the first one to suggest these things... 1. is not going to happen because the air combat isn't the main focus of the game. 2. I believe the reason grenade launchers weren't put in was because indirect fire would make the ground combat easier. 3. see 1. 4. Characteristics already do something similar to this. Want some to carry a rocket launcher or machine gun, hire someone with high strength want a sniper pick someone with high accuracy etc.
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- aircraft
- indirect fire
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I'm having the same problem as flanker. My chinook reaches a terror site, which then the terror site disappears and the chinook patrols where the terror site was until it gets low on fuel and returns home and after that I don't get anymore warnings for UFOs when they appear.
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I think a percentage system for shooting that the original had would be better then the fixed point system we have now. It would make rookies less crap and veterans less overpowered. It might make balancing weapons a bit easier too.