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About Marandor1

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  1. The last single mission gave me 19 fibre (2 captured guards, 3 guard corpses), just around September 25th - now I am sure I had totally baseless fears. I could probably get into the first terror mission with even 2 Defenders
  2. Thank you too
  3. After deleting AWACS and Ultimate Sounds I don't get any popup at start anymore. I just started a new game, grounded the first ufo and sent Chinook to GC. Here is the logfile (some mods errors are listed in it). logfile.txt
  4. Logfile was added in the meantime to my last post. I get a popup, about the order of mods (see attacked screenshot). I usally hit JA/YES. Ok, I got the firstaid thing first I have to heal all wounds and only after it I am able to heal hitpoints. This does indeed work. Thanks for clarification!
  5. 3 Screenshots for firstaid test (maybe I understood something wrong). Last mods picture added. Logfile added. -------------------------------------------- Andre Before Heal: Lauren about to heal Andre. Andrea after Heal. ----------------------------------------------------------------- And one last thing - in the added savegame there is a moving shadow at the map, actually in front of rasmus (it was even attacked and killed by an alien later). Am I missing a file or is this intended? c.sav logfile.txt
  6. Sure, how can I help you? I have shown and listed my used mods in the first video. I deactivated "COM - Ambient sounds" after the 2nd video. "Charons Changes" and "Tropical and Swamp tileset" will be activated soon. Anything else you need to know? And really - my firstaid doesn't do anything. Not a single HP healed, no wound healed (it was working at version 99.34).
  7. ok, thanks. Sounds well.
  8. During my last try I had 17 light fiber when Defender was researched and I didn't researched directly into the needed direction. The play through was probably close to optimal. 3-9 units per scout/light scout doesn't tell the whole story, because you only get fiber from guards at that time. The linked play through is from 99.34 patch - at that version a Defender was easy to build because it just needed cash. With 99.4 it is extremely hard to get the needed 30 light fiber until the first terror mission (at beginning of October). But it is probably doable. But in no way the car is buildable at the time of research except if you delay this research a lot (30 fiber = 30 guards = about 10 missions; research can easily finished at 15th-20th September). But well, if this was your intention, I will trust you because you have got a much better overview.
  9. Last version (0.99.4) changed some of the material needed for vehicles. Are you really sure with it? I just started a new campaign with this new version (seen at Youtube ). The Defender (the 2nd tank) now needs 30 light fibre - this would probably need about one month for only one vehicle. And the possible loss would destroy the work of about 10 or more missions. Totally not balanced in my books, this effeciently takes the Defender out of the (early) game. Or does I understand something wrong (I am quite new to the X-Division mod, so far I only knew X:CE and the basic game)?