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Chris

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Posts posted by Chris

  1. This would kind of screw with how the basic game mechanics work though (units don't go outside their tiles in any other circumstance), so it's not something I'll really consider until the beta.

    Anotherdevil - nah, 2 wouldn't be able to see 3. His view cone would be 45 degrees in front of him due to the corner.

  2. Presumably the punctuation should have been a question mark?

    But no, we've not added backblast and I'm not sure we will. I know it's not realistic but I don't see it adding too much in gameplay terms and we've got bigger fish to fry in development terms.

  3. Last game I played was Battlefield 3 about 2 hours ago. The major games I've played this year are Deus Ex 3, Portal 2 and The Witcher 2, all of what I'd highly recommend. I have Arkham Asylum, Magika and GTA4 sitting on my PC too which I've not yet played and Skyrim is pre-ordered.

    I don't actually game more than an hour a day on average, and usually less than that. I probably would if I had more time though.

  4. The problem that those guys have is that they're a small developer and have all the disadvantages of that, but then they appear to have screwed themselves by signing with Paradox, who are a publisher. Having release dates set in stone is a great motivator but it also means stuff like this happen - and a few people have mentioned to me off the record that Paradox are as bad as any major publisher in taking away your revenue share if you miss milestones. If that's true, they probably just got to a point where they HAD to release the game whatever state it was in. Not a good place to be.

    The advantage for us of being community funded is that we can get all the community involved in the testing and get you guys to find bugs and point out stuff that obviously doesn't work, so by the time the game is released it will have been tested by several hundred people. I'm sure there will be bugs, but I don't imagine there will be anything catastrophic. And if the game's boring, we'll have plenty of warning about it and time to sort it out. So it's nice being a community-funded indie at this point.

    Regarding Elemental, I didn't play it, but after a while I found Brad Wardell's apologies a bit annoying. He appeared to be in denial for several days and then came out and apologised, which was fine. And then he seemed to go into full-on "OH GOD WHAT HAVE I DONE, I'M SO SORRY" mode and it sort of just left me feeling a bit uncomfortable. It came across a bit self-pitying to me.

    No doubt I'll do something particularly stupid at some point and have to apologise publically for screwing up though, so possibly I should be careful what I say :)

  5. I have implemented some custom BB code to allow spoiler tags. All you do is put the

    tag before anything you want to hide, and then put the /spoiler] tag (with complete brackets) afterwards.

    This is an example of it in action

    Generally this is used to hide spoilers, but also to hide large images or videos to save everyone having to load loads of files when they view a thread.

  6. That's how it used to work, but people complained. What happens is this:

    You have a soldier with a rocket launcher, and you run him into a UFO with aimed reserve selected. Then you get a soldier with a pistol to run into the UFO, with snap reserve selected. Then you change back to the rocket launcher soldier because he was facing in the wrong direction, and rotate him 180 degrees. Then you realise that he's not got aimed reserve selected any more and in fact you've just used too many APs for him to be able to use aimed fire.

    Then you come on the forums and tell me I've made the game wrong :)

  7. Formations would be a bit unwieldy in practice - they were discussed at length on the previous forums but I was unconvinced. In the new build you can use the soldier hotkeys by pressing them once and that doesn't centre the camera on the soldier. So you can mass move lots of soldiers at once by hotkey selecting them and just clicking a destination, then hotkeying another and clicking the same place.

    Hotkey selecting soldiers doesn't stop other soldiers from moving so you can mass-move troops quickly that way.

  8. There's no aliens spawning in the exclusion zone around the Chinook / dropship for exactly that reason. But yes, I'm not arguing with the points you made logically but in game terms I don't think it's a good idea. We all know the current X-Com mechanics work extremely well and I don't think support weapons would add to them - the best argument for them so far is that they're more realistic and if implemented won't unbalance the game, but to me that's not really the same as adding to the game.

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