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Posts posted by Chris
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Was it normal fire during the alien turn or reaction fire?
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Weird. I thought we'd cured that. I've no idea what's causing it and I'm not really thrilled it's back. Had a really hard time tracking it down in the past...
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I've not been able to replicate this due to crashes that seem to be associated with the stun baton, but I'll report it anyway.
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Endwarne - strange. You're definitely using V8.41 and loading a new game from scratch each time?
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Verified, thanks. We'll get that fixed.
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Or just have an option in the menu to allow / disallow firing with AP Reserve.
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Nope, that's not meant to be there. I'll get it fixed up when I redo the maps.
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The immortal aliens bug is fixed now. The current build is pretty stable but hopefully in a week or so it'll both be stable and have a few extra features. More than understand where you're coming from.
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Humble Bundle is something to do after release, probably about a year after release. Plus they also require a Linux version of the game to take part in, and I'm not sure if that's possible for us.
A friend of mine who made a rather successful indie game told me the Humble Bundle made them less than a quarter of their release (and immediate post-release) Steam sales...so I think it's better to concentrate on that for now.
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It's another word for a male cow.
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I don't get the crash, just the Ctrl changing to Shift. Did you get the crash too, Sathra?
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I've reproduced the grenade bug. The other bug I've experienced something similar, but it's mostly when I've been using the developer editor to move units around. I don't know if it's the same one or not but it has quite similar symptoms...
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Yeah it's all a bit peculiar. I think there's a problem with the code as well as some incorrectly-set tiles here...
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Verified, thanks.
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Yeah, replicated this now. I'll get it fixed up.
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Yup, fair point. I'll get this disabled.
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The 'not being able to choose which icon you're clicking on' bug again, eh? I'll add that to the list to fix for V8.x now actually. Probably not a good thing to have in the press build.
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Yeah, this is annoying - but we'll have to look at it when we overhaul the air combat. Basically the fighters always retreat towards the nearest map edge. One possible solution is that retreating fighters slow to 60% speed or something (maybe this will only apply if they are out of fuel)?
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Good point (though this is actually for V8.4), I'll fix this up in V8.41.
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Yeah this is the same bug as the plasma technology being available to research immediately. Basically you can load new technology and items in your starting base using the /scripts/_basebuilt.xml script. V8.4 has a development version of the script in it that we were using for testing the inventory - specifically that the 'Laser' weapon category won't appear until you've researched Laser weapons.
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Good work, sir. For the final version we'll probably give it a 50 round clip and have each burst use 5 bullets - seems a bit more realistic.
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Yeah, this is something we could look at in the beta. It's not necessarily intuitive how it is. At the very least the screen should show you how much it'll cost to move something...
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Yeah, V8 is intended to be the press release once it's fully stable and the niggling little usability problems are sorted out.
Xenonauts. I love you, I hate you.
in Xenonauts General Discussion
Posted
True.