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Elarion

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Everything posted by Elarion

  1. More than 100. Also i have some tables, done it recently, maby it will help a bit. It's research tables, so there is only research info(for example not all aliens can be researched, so they not in list). And it help a bit to understand specific of research in this mod. https://drive.google.com/open?id=0B06uJuNuR5DCTzlpb1h0R2g0MXM https://drive.google.com/open?id=0B06uJuNuR5DCaUZQbFJqVHA2Rkk https://drive.google.com/open?id=0B06uJuNuR5DCMExMNU5IdWt0VmM
  2. I think you are looking for this: http://www.goldhawkinteractive.com/forums/index.php?/forum/14-translation-discussion/ Also I think there is translation somewhere in web, but not shure it will work fine with this mod. Friendly advice: CAPTURE FREAKING ALIENS OR YOU WILL SUFFER. And check alien resistances(first post in this topic), couse it's VERY IMPORTANT of game.
  3. Me first loading tool a long time (5 min on my pc with hdd disc). At first i thought mod installed wrong way, but after waiting some time - it loaded and i started play it.
  4. Can someone tell me, where i can find item-list dropped from ufo and aliens(some sort of config file)? For example, i need to know where i can find Alien Reactor or Alien Computers. Also Alien weapons (plazma, kinetic etk). I need list of items from ground combat - who drops what.
  5. Hi, I created table, just to understand better alien hierarchy(and research sequence for interrogation), check it and give me feedback please(thinking about one big table for all research later). https://drive.google.com/file/d/0B06uJuNuR5DCQXp1Um9GdFJHYmc/view?usp=sharing
  6. PS: I'm trying to draw research tree for this mod, can someone tell me how i should read this: Researches.AlienFusionReactor(AND)Researches.CaesanheadengineerInterrogation(OR)Researches.AlienFusionReactor(AND)Researches.SebillianheadengineerInterrogation Is it x&&y || z && i, so it will be (x&&y) || (z&&y) or smth else? I'm curiouse about EarlySpecialists Research(can't find spoiler button, so won't put lot of text here), where lot of AND with OR.
  7. Well... it's partly true. If they run on you, it's hard sometimes to kill them all (if u dont have laser weapons it will be impossible xD). But again - smoke, they run in meele, and you kill them with heavy stuff. But when they standing and waiting you.. you can open door, throw c4, close door(ufo/alien base pattern). And they will do nothing. And another thing, if you play iron man, you will probably lose one-two soldiers just to spot this andron, couse u can't do anything - you open door, and if u standing at wrong side - your soldier dead, shield wont save you(~400 damage hello!). And bad thing, you cant find shield on lvl with androns, couse they dont have shields like gray-mans do =( Anyway, i'm just want to tell, maby better give them abiltity to shoot more often. More accurate against smoke. But force them move a bit slower to you, so they won't end just like 1 tile away from your minigun-guy. I know devs know about this stuff, not shure why i posting this again(i posted AI comment ~month ago). Maby couse i like this mod xD
  8. Ye, AI have problems, and at some point this problems become bigger, when you start understand patterns. Reapers(and xenomorphs) attaking tanks, other aliens runingh through smoke in meele range("BANZAI!"). Flying aliens 90% of time flying around and do nothing. Tho zombie thing, when they run from our soldiers kinda interesting, not shure it's right thing - probably if they will run towards sldiers it will be harder to handle. Some androns just staying and just waiting for react shot, even if your army waiting behind door and he(andron) saw them. Not shure how to fix all this... probably it will be way to hard, and not worth time.
  9. Ok, i'm not modder, maby i missing smth but this worked for me: I changed weapons_gc + weapons in X-Division folder => In GC shield 200/200, in base when equiped - 200/200, but description 90Hp(probably u need change string for it). Also i want warn you, there is research for other shields(at least in xml file, hope in game too xD), so editing this one kinda kill part of research tree. But... truth to be told, i didn't saw this shield in game yet, seems i have to capture some rare alein(alive zombie created by reaper?) or idk.
  10. You need change weapons_gc(ground combat). Also i tihnk you need change this file in X-Division mod folder, not in xce folder. Not shure u need to change weapons, but it will change it in your base screen(maby somewhere else). But if you already started GC - your shild will be 90/150, probably u need start new ground combat(from globe-map, loading first turn won't help).
  11. First of all, i read there have to be right order for mods in "mod manager", you should check order(there is screenshoot with mods on first page) and replace mods if needed. I had loading problem too, but loading were stoping at 90%. I disabled "Ambient Forest" mod and removed sound folder from "Tropical and Swamp Tileset". Not shure it will help you, but at least you could try. I wonder, how u know who you need to capture? I trying to stun almost everyone, but after "interrogation" they give me nothing. And is there difference between "light scout operator" and "corvette operator"?
  12. Is it still true? I saw shotguns doing blue damage, but didn't notice it on rifles, or it's just hidden? And another question - what to do with androns standing still and waiting till u open door(for react shoot you)? There was medium ufo, i killed all aliens, and came to second ufo floor, opened door and got oneshoted by andron(~300 dmg, even shield didn't help me). And there was 2 androns standing and waiting me, so i couldnt do anything. I found out if i open door with one soldier and shoot with another standing 2 tiles away, andron won't shoot me back(if standing 1 tile away or near door, andron will react), but i feel it's cheat/bug, am i wrong? Any advise? And another question about mdeical center - i saw someon said here on forum, he build 2-3 med centers for faster healing, but in game description saying multiple building effects dont stack for med center. Who right?
  13. Hi! First of all - its' great game, it's great mod, and u guys doing great job. I think with this mod, it's probably one of the best X-COM games(i played this games since Enemy Unknown from 94). So here some critique with all my respec. Some bugs (sry, dont have saves, didn't know it will be needed). I'm not shure is it XCE or X-Division bug, couse i played only original game and this mod. 1) Double medpack - when soldier take medpack in hands, it consume both slots (doublehanded), but when i remove it from hands - i got 2 medpacks, one for each heand. 2) Weapon reload in backback - not shure how it happens, but if i place my rifle in backback, it will reload itself sometimes. For example: i shooted with burst, and now rifle have 12/15 magazine loaded, and later it will become 15/15 in backpack(it happend with laser rifle). 3) This one will be a bit triker. When enemy shoot at you with reacktion shot, and your xcomer at this moment step on teleport - game will freeze(neverending ufo turn), and enemy shoot another direction(ofc it will miss, but it looks like alien thinking my soldier standing somewhere else). 4) Sometimes large aliens (disc, tank, glaiders) don't move at all, like they stuck in smth. It happens 2 times when tey attacked my base - they spawned at location, and was just standing doing nothing. Funny thing - behind big alien glaider was 2-3 aliens who cant move either, couse it blocked their way. 5) Wierd AI actions - if i throw smoke grenade between my soldier and alien, alien probably will run towards soldier and will try stand behind him(almost meele range), wich in 99% will lead to very very bad alien position. It looks like reaper patter(trying hit tank from back), but this happends with Sebillians. 6) Also there is wierd stuff with snipers (flying aliens, harridan if i'm not mistaken) - they shoot at me very rarely, and very often they try do this wierd stuff like reaper - flying behind me, and stay almost in melee range. 7) Very often i have "officer on mission", but this officer Andron, how i suppose to stun it? Is it bug or just "feature"? Also some notes: 1) Can u replace all alien weapons wich needed for cores(ballistic, energy) with some "unique balistic ingridient". Anyway we cant equip it in barraks. For example - after fight, i found 2 ballistic heavy weapons and 1 ballistic sniper - at this moment, for one "ballistic core" i will need 4 ballistic heavy or 2 ballistic sniper(with your system). But when i have a lot of different weapons - it's VERY annoing to schedule it in workshop(in your mod a lot of different weapons, it's great, but not for workshop managment). So, i propose - after fight, don't give me ballistic heavy and ballistic sniper, but some "ballistic ingridient" - for sniper it will be for example 10, for heavy 5. And for 1 ballistic core i will need 5 "balllistic ingridients". Same balance, but now we have 1 workshop order for ALL "ballistic cores". So after fight all weapons will automatically dissasemble, but not for "cores", but for "core-parts". And with some of this "parts"(20 for example) we can create "cores". Or, if it not researched yet - do not dissasemble it till we research it, and when research done - it will be automaticly dissasambled. I think same thing could go for UFO's parts and alien corpses. It will be much easier to manage workshop. 2) It's rly hard to start play this mod, and not because it's hard itself(it's hard, but problem here in another "dimension"), but couse there is not much info about what is going on there. I found out about different aliens resistances after ~10-15 fights, i thought reapers just broken couse mod hard, but later i found out(read here, not in game) that they just very resistant to lasers, and weak against bullets. Same goes for alien spesialists - info about them appear relatively late, and for now i have my stun-stick against full-plate sebillians =( And cant find stun grenades, couse all fights agains sebillians and androns, but stun grenades/rokets not helping much too. 3) I removed "radar aircraft", not shure it's needed, but i cant build/buy it now =( Sry double post, not shure how it happend.
  14. Hi! First of all - its' great game, it's great mod, and u guys doing great job. I think with this mod, it's probably one of the best X-COM games(i played this games since Enemy Unknown from 94). So here some critique with all my respec. Some bugs (sry, dont have saves, didn't know it will be needed). I'm not shure is it XCE or X-Division bug, couse i played only original game and this mod. 1) Double medpack - when soldier take medpack in hands, it consume both slots (doublehanded), but when i remove it from hands - i got 2 medpacks, one for each heand. 2) Weapon reload in backback - not shure how it happens, but if i place my rifle in backback, it will reload itself sometimes. For example: i shooted with burst, and now rifle have 12/15 magazine loaded, and later it will become 15/15 in backpack(it happend with laser rifle). 3) This one will be a bit triker. When enemy shoot at you with reacktion shot, and your xcomer at this moment step on teleport - game will freeze(neverending ufo turn), and enemy shoot another direction(ofc it will miss, but it looks like alien thinking my soldier standing somewhere else). 4) Sometimes large aliens (disc, tank, glaiders) don't move at all, like they stuck in smth. It happens 2 times when tey attacked my base - they spawned at location, and was just standing doing nothing. Funny thing - behind big alien glaider was 2-3 aliens who cant move either, couse it blocked their way. 5) Wierd AI actions - if i throw smoke grenade between my soldier and alien, alien probably will run towards soldier and will try stand behind him(almost meele range), wich in 99% will lead to very very bad alien position. It looks like reaper patter(trying hit tank from back), but this happends with Sebillians. 6) Also there is wierd stuff with snipers (flying aliens, harridan if i'm not mistaken) - they shoot at me very rarely, and very often they try do this wierd stuff like reaper - flying behind me, and stay almost in melee range. 7) Very often i have "officer on mission", but this officer Andron, how i suppose to stun it? Is it bug or just "feature"? Also some notes: 1) Can u replace all alien weapons wich needed for cores(ballistic, energy) with some "unique balistic ingridient". Anyway we cant equip it in barraks. For example - after fight, i found 2 ballistic heavy weapons and 1 ballistic sniper - at this moment, for one "ballistic core" i will need 4 ballistic heavy or 2 ballistic sniper(with your system). But when i have a lot of different weapons - it's VERY annoing to schedule it in workshop(in your mod a lot of different weapons, it's great, but not for workshop managment). So, i propose - after fight, don't give me ballistic heavy and ballistic sniper, but some "ballistic ingridient" - for sniper it will be for example 10, for heavy 5. And for 1 ballistic core i will need 5 "balllistic ingridients". Same balance, but now we have 1 workshop order for ALL "ballistic cores". So after fight all weapons will automatically dissasemble, but not for "cores", but for "core-parts". And with some of this "parts"(20 for example) we can create "cores". Or, if it not researched yet - do not dissasemble it till we research it, and when research done - it will be automaticly dissasambled. I think same thing could go for UFO's parts and alien corpses. It will be much easier to manage workshop. 2) It's rly hard to start play this mod, and not because it's hard itself(it's hard, but problem here in another "dimension"), but couse there is not much info about what is going on there. I found out about different aliens resistances after ~10-15 fights, i thought reapers just broken couse mod hard, but later i found out(read here, not in game) that they just very resistant to lasers, and weak against bullets. Same goes for alien spesialists - info about them appear relatively late, and for now i have my stun-stick against full-plate sebillians =( And cant find stun grenades, couse all fights agains sebillians and androns, but stun grenades/rokets not helping much too. 3) I removed "radar aircraft", not shure it's needed, but i cant build/buy it now =(
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