"Yes, it would be theoretically possible to run out of soldiers if you're too careless, but I doubt it'll come up. If you're spending all your money on staff and then immediately getting them killed I doubt you'll get far enough into the campaign to exhaust the roster. "
bit sad about that part. i've always, both in the original x-com and xenonauts, had the opinion that it's not a proper campaign if your casualties are not in, or at least approaching, triple digits. that was my main gripe with the remake that made it feel "not x-com".
sad, but it's understandable. most people don't play that way and the remakes sold well with their idea of "10 guys versus entire race". at least if the aliens get limited in number it won't be as jarring as in the remake
but x-commie or not, the remakes were good games and i'll be buying xenonauts 2 too on the basis that you'll probably make a good game (based on 1), however much you deviate from my personal ideal of what makes a game "x-com":)
(couldn't get normal quote thing to work)