Okay, so I could use a bit of help here.
I was playing around with the max stats of soldiers, giving them extra starting AP and whatnot.
The problem I've run into though is that I cannot find how the AP cost for attacking are calculated or the like. I've run into the problem that all the attacks end up costing way more AP than they should. A snap attack for a rifleman was taking more than 50 AP per shot, which is proportional to his increased stats but take up way too much of a total percentage.
I figured this was a balancing mechanism, but I cannot figure out which file(s) are used to calculate it or if it is even changeable. Just frustrating after hours of looking. That includes going through weapons files to check their associated AP costs. None of that has been changed.
I'm using the standard CE-to-XDivision 1.00.10 setup with no extra mods outside of No Airgame, Nerf the AI, Slower Invasion, Don't Die on Me, and Palu's greatest Xenopedia hits. Lol. I do not believe any of those mods are causing this issue though. I'm simply attempting to make ground combat a bit faster pace with some beefed up soldiers. Nothing too outrageous.
Thanks in advance.