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Akrakorn1

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Akrakorn1 last won the day on August 16 2018

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  1. If I see enemies outside (and sometimes even if I don't) I pop smoke grenades, which renders any reaction fire they may have useless and allows me to supress them in return via flashbangs, after which I follow up with shotguns or simply set up a kill for next turn depending on how far the enemies are. This strategy depends a bit on the dropship you are using; the chinook is perfect for this, since one smoke is wide enough to cover the entrance. I put heavies on the side entrances to suppress/kill any alien exposed or use even more smoke grenades if things look too grim. In general, I've seen that the combination of smoke grenades + destruction of any obstacles in your way is extremely effective in non-base maps.
  2. This is the first mission you get on a new game. There's also this weird "flickering" thing with the walls on the left which I have no idea what it is. Maybe two models spawned on the same place? user_day_5_alien_research_team_manual_save-1.json output.log
  3. Alright, I've managed to do it again and this time I'm posting the logs. Some details about this particular situation: The game's version is 24.4. The object in question was a cluster of trees, like in my original report. I used three demolition grenades from three different soldiers to destroy it. Upon loading the save, the trees' models are gone like they should. In the preview image you can see when loading a save, the models of the trees are actually still there. Hopefully this helps. output.log output.log_1.5561d72c90b38fbdb79560b484d00fca user_broken_the_trees-5.json
  4. This may be a case of me being dumb, but I cannot figure out how to detonate the C4. It says there should be an action button above the item's image, but I only see the buttons related to the sniper rifle, so I assume it's a bug of the button being missing. As a side note, I think it would be nice to be able to visually see the explosive radius of the C4 on the ground even though it says how many tiles it affects, both for convenience and because I'm not sure how it handles diagonal tiles.
  5. Cargo container on top of other cargo containers "float" if the containers below them are destroyed.
  6. What do the various difficulty levels (recruit, soldier, veteran, commander) actually change? I think it would be a good idea to show these changes in-game in the difficulty selection screen.
  7. Hm... I've reloaded the save and indeed, the models of the trees are not there. I did use the grenade launcher to destroy them.
  8. A weird one, my troops have spawned in the wrong position; some of them even outside, while there's a case where a few have spawned on the same tile. This mission was a crashed Destroyer UFO. I've posted both the in-game save and the pre-combat strategy save, and I was able to reproduce the bug. user_weird_spawn_bug-32.json auto_strategy_before_combat-40.json
  9. The green squares that mark which tiles will be affected by grenades don't seem to work on this "light concrete" tile. user_no_green_tiles-30.json
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