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CommanderFoxPrime last won the day on January 26 2017

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About CommanderFoxPrime

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  1. Well, I've been playing Xenonauts on and off and one day I simply went 'huh, the end of the game is the perfect thing to start a setting with' so I jot down some notes, played with the idea for fanfiction, even started creating a few fanfics that worked with the concept. That and creating a 'Physics + Starship Builder' So, let's start with how things are likely going to go: At the end of the game, it's raining Praetorian tech, meaning everyone and their brother is likely to reverse engineer it sooner or later which is going to do horrible things to world stability By the time you get plasma, the local forces have started getting lasers out the wazoo, and likely alienium grenades/missiles too It's the Cold War, so... yeah... things are going to be interesting there on out A common theme of my walkthroughs is that at least a few hundred million die on Earth, even on easy. Partially because of how quickly things ramp up compared to X-COM/XCOM (at most, you've got two years to defeat the invaders, even on easy)... so yeah we've got to get through the fallout of that. The entire invasion looks half-cocked from the getgo, meaning that it is likely that something got the Praetorians scared enough to go in hard and without preparation in the first place and I don't mean having their scout self-destruct either. Some of what Chief Scientist Condescending said was based on an incomplete picture... particularly to alienium and the elements needed to produce alien/Praetorian alloys with a handful of others being part of the deal due to cracking the Praetorian language and encryption (as well as reading how the Praetorians exploited their thrawls gene pool for their own ends) Praetorians always need two things: genes and resources. Humans provided the genes, and it would be discovered that the outer solar system would have the latter. Initially, it looked like the head Praetorian of the invasion ended the threat of the Praetorians and their thrawls... but apparently the Praetorians aren't as cohesive nor good losers as once thought, so on Earth (and in the outer planets) humanity still has to fight Praetorians and their thrawls, upping the casualty count Well, that's the basic idea that went into this... leading to the Xenonauts into a GDI style organization. You guys are free to discuss as much as possible because I think that this might be an interesting topic as a whole...
  2. CommanderFoxPrime

    Short story

    Well, I have an idea that has been playing in the back of my mind for quite a while, basically... it's post Xenonauts, or in this case post-"Praetorian Invasion". The world has been saved (with hundreds of millions confirmed dead, with tens of millions MIA at best, much of the infrastructure has to be rebuilt, etc.) and all that needs to be done is pick up the pieces. Problem is, despite the Xenonaut's best efforts, the major powers of the world -be NATO aligned or Pact aligned nations- have gained control of various minor Praetorian bases, allowing them access to Praetorian technology. This has upset the balance of the Cold War, among other things. So, the Xenonauts became essentially GDI and quickly started setting up facilities all across the world (and in the late '90s, in space) to help keep the situation from going out of control. Thanks to a leak from Xenonaut probes, everyone has discovered that there is alienium and the base components of Alien Alloys -aka 'Praetorian Alloys'- in them hills and started a massive race of space colonization. In addition to this, the Xenonauts discovered that humanity has psionic abilities, just nothing like the Praetorians and their thralls, mostly empathic and minor telekinetic (with the latter being what the Praetorians wanting) abilities. In an unanimous decision of all the departments, the Xenonauts have made an entire section of the organization simply dedicated in getting now-budding psions from pretty much everyone else, knowing what would happen if they don't. The Xenonauts have bee trying to keep the peace in Sol for decades, but one incident in the Jupiter Sector would lead to war... Another idea is basically the 'post-Xenonauts' setting above and having the Xenonauts discover -via the largest Praetorian base on Earth- that the Praetorians have discovered an alien energy signature on the moon near Tranquility Base that has them scared shitless, so the Xenonauts -once they got the equipment- sends a team to the area and investigates... discovering a Chozo facility dedicated to observing humanity. The Xenonauts quickly build humanity's first base on the moon -also called Tranquility Base- around the entrance and quickly gave access to the site a Black Omega rating. With complete and utter care, the scientists, archaeologists, and engineers at Tranquility Base uncover the secrets that the facility holds, and learn more about humanity in the process.
  3. CommanderFoxPrime

    Modular Weapon Idea

    The Afterblank (that's what the series as a whole is known as in quite a few circles) series is probably the best way to go in terms of modular weapons. You have a base weapon (say, an Assault Rifle) that has a series of stats like loudness, damage, base accuracy, etc.; now what the modules do is modify those stats, but you have to be careful as they come in advantages and disadvantages. For example having silencers on your weapons decrease how loud they are but at the cost of damage, while accelerators increase the noise while increasing damage. If that makes sense...
  4. CommanderFoxPrime

    Any way to see the full Xenopedia?

    I've tried this and... it didn't work...
  5. CommanderFoxPrime

    Equipment addons?

    Afterblank didn't use that until Aftershock, and is probably the only reason why you didn't simply produce only one weapon and nothing at all. Add to that the various resistances that are a staple of the series and you're forced to haul multiple weapons because there isn't one 'powerful' weapon. Addons can even change the capabilities of these weapons like adding sniper scopes to precision rifles makes them able to be aimed at a body part after the user gets a skill. 'Accelerators' make kinetic weapons far more effective by improving muzzle velocity while silencers make it hard to pinpoint the shooter. Then there is the shit that some mods would add in like a giant fuck-off AMR that kills pretty much anything one-shot but required sniper and heavy weapons training to use and power armor to wield. That really isn't a problem with the Afterblank series as the KISS principle really applies there. There you've got your basic and advanced variants of equipment that generally modifies how they work in a general straightforward way.
  6. Hey Max, the pics in your S-23 'Prophet' mod page went borked. Can you reupload them please?

  7. CommanderFoxPrime

    Notepad++ hacked by CIA, updated

    Um, guys, you know that Wikileaks is now your enemy right? They've been editing their content to suit their narrative with Assange outright saying it.
  8. CommanderFoxPrime

    [X:CE 0.34.2] Xenonauts X-pansion Pack

    So, I've been playing this mod and... holy [insert expletives here] is it hard on easy. Maybe I'm rusty from not playing Xenonauts for quite some time but this is crazy...
  9. CommanderFoxPrime

    January Update & Planning

    Well then, as they say unto the breach.
  10. CommanderFoxPrime

    January Update & Planning

    Hm, other than more mod-compliance and more complete... I think variety is needed. Like say the HWPs (as I like to call the ground vics) need secondary weapons even if its simply a MG equiv. A solid secondary (or secondaries if you want) so you don't use your primary all the time would be a decent idea.