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Greywolf_Starkiller

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  1. I couldn't see the top the the chinook in the industrial level. Don't know about other buildings. Check the chinook. Can you see the whole helo in the farm level with the camera at maximum elevation?
  2. UFOs. I would recommend that they not spend so much time over water. In X-com, UFOs traveled over water to get to their mission site, or turning after a scouting sweep. Speed variations would also be good. In X-com, UFOs traveled at full speed only when moving to, or leaving, their mission site. While on the mission, their speed would vary, with the lowest speeds being at low altitudes. Makes it a bit easier for intercepts. So far, most are over water. Another thing I noticed, and it fooled me into launching the chinook. A detected UFO was listed as 'grounded', but I had to recall the chinook, and send the interceptors out because the 'grounded' UFO was clocking 2000 mph. This has happened with several UFOs. Might be a bug, or an unimplimented altitude feature. Eric
  3. Hmmm. Took me awhile to figure out the air combat. I kept destroying the buggers. Finally sent just the F17s, had one fire a sidewinder, and then close with guns. Took him down nicely. It IS rather hard to get them over land though. ^_-
  4. Hmmm. I don't know. The way I see people play on Youtube, it's a GOOD thing that the Aliens are rather dumb. (The above was stated with tongue firmly in cheek! <grin>) Still, looking forward to it. I've played the three X-coms since their release (Still have the original CDs), and being a veteran of alien tactics (or lack thereof), I'm curious to see how good a fight THESE guys can give me. I remember my very first X-com game the day it was released. I clustered my guys around the Sky Ranger ramp, looking in all directions. An alien in the bushes tossed a grenade in the middle of them on the alien turn, and mission over. I never looked back, and they gave me a stiff fight to the very end. And TFTD was even harder. Ah, nostalgia! I'd like to see the Xenonaut AI give a tough fight, but I'm not really sure if a lot of modern gamers can handle it. I have people tell me that X-com is cool, but they found it too hard! Heh, I told 'em they'd better stay away from TFTD then! ^_- Eric
  5. Aircraft have a monthly rent (X-com did, not sure about Xenonauts), wages for scientists, Engineers, and Soldiers, and monthly upkeep for base facilities. If you try to do too much at once, you will run out of funding REAL fast.
  6. Heh, I STILL have Enemy Unknown, TFTD, and Apocolypse, on my system, and still play all of them. I have all three UFO games, and Extraterrestrials as well. These games, while still fun, lacked something that made the three X-coms such great games. Now I found Xenonauts, and while still early, seems to have much of what made X-com great. I have installed the alpha and will comment on it, once I've had to chance to look at it. And I wouldn't worry about the new "Enemy Unknown" game. If Firaxis manages to pull it off, and I think they will, most X-com fans will get BOTH games. I know I certainly will. ^_- Eric
  7. Hmmm. Reality TV. Once we invented that, every alien in the universe was out for our blood.
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