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Krivers

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  1. Hey there! So I'm getting further in the game and I had a question and some minor issue ( exept some ramdom crash... ) First, when the phase 4 is supose to start? I was looking for it in the .xml files but found nothing. I'm in august right now, maybe I'm lacking patience? Secondly while checking the weapon-gc.xml to check new weapons ( Did I say I'm lacking patience?) I discovered some differences with the ingame stats. For example, the mag carbine MK1: - in weapon_gc it says mitigation = 9 - in the gear setup screen mitigation = 0 - and in xenopedia mitigation = undefined ( well it says indefinis coz it's french so maybe not relevant) I think there were other weapon like that but I'm not sure . And thirdly the hyperion tank is really weird, the sprite is not the good one when it have a machinegun like pulse machinegun. The sprite looks like a light tank with an offset from the center of his 3x3 tiles. but when I use rockets or a plama bolt, the sprite is the correct one.
  2. Nice! Gonna crush this batlleship (or not) now =) Thanks drages
  3. Hey guys! Thanks for this wonderful mod, the vanilla one was really stressful but with this one I'm close to a heart attack at every UFO breaching. But recently it have been even more stresfull because there is a problem with the enchanted shield. 2 or 3 ground combat ago I realised that one of my shield guy began with an enchanted shield of 0/150 hp. I then tried to build a new one and give it to this sad boy on the team setup screen but still, 0/150 hp... And when I removed the shield of another dude who got 150/150 to put it back, it shows 0/150. The normal shield works fine though... I tried to modify some value (clipsize) on weapon and weapon_gc.xml but still nothing. And loading an older save doesn't fix it. Maybe this issue is already known and fixed but I haven't found any solution. Oh and I can't build a mag minigun, game crash when the gun is finished. Someone got an idea?
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